Acessibilidade / Reportar erro

Nurseped: educational technology for safety in the management of intravenous antibiotics in pediatrics * * The publication of this article in the Thematic Series “Digital health: nursing contributions” is part of Activity 2.2 of Reference Term 2 of the PAHO/WHO Collaborating Centre for Nursing Research Development, Brazil. Paper extracted from master’s thesis “Development of a serious game prototype to manage safe medication practices in pediatrics”, presented to Universidade Federal de Goiás, Goiânia, GO, Brazil.

Objective:

to develop and validate the content of a serious game on the safe management of intravenous medications in pediatrics.

Method:

methodological study for the development and content validation of an educational technology. The cases and challenges of the serious game were developed based on a literature review and validated by 11 nurses with training and experience in the area. Content validity and agreement indices were adopted to analyze agreement and internal consistency (minimum of 0.8).

Results:

the content is based on the main antibiotics used in the clinical management of infections in hospitalized children and patient safety. Absolute agreement was obtained in 60 of the 61 items evaluated, and the minimum obtained was 0.82 in the content validation index and 0.80 in agreement. Adjustments were suggested by experts in the response statement for a specific case and implemented to improve the quality of the technology content.

Conclusion:

the content of the serious game Nurseped was validated by nurse experts in child health regarding clinical cases, question statements and multiple-choice answers, in addition to feedback that presents the user with an evidence-based answer after getting the challenge right or wrong.

Descriptors:
Patient Safety; Pediatric Nursing; Medication Errors; Educational Technology; Nursing Students; Nursing


Highlights:

(1) The content of the serious game Nurseped was validated by expert pediatric nurses.

(2) The serious game can contribute to training and continuing education in nursing.

(3) Technology can increase the quality of care for hospitalized children.

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