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Development of a RPG system for teaching physics

This work presents the development of a rule system specifically designed for a role playing game (RPG) with educational purposes, in particular for physics education. A book with a full introduction to RPG, including a system for creating characters, game rules description and its use in a classroom environment is presented. A story to explore basic concepts of dynamics and astronomy, such as the structure of the solar system and Kepler and Newton’s laws has also been developed with a space adventure background. This system was applied in three classes of high school for young adults teaching groups for evaluation of the applicability and acceptance of the game by students as a didactic strategy. Results indicate that this approach allows for a greater interaction among students, greater involvement with scientific content and better visualization of its applicability to real life situations. It was broadly accepted by the students even considering the low or even non-existent previous knowledge of the game dynamics.

Keywords
RPG; games; didactic strategy


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