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Anons, chads and mixed-nazis: the naming and predication strategies in the discourse of the alt-right in Brazil

Abstract

4chan is a digital forum known for its strong presence of alt-right movements ( Nagle, 2017NAGLE, Angela. Kill all normies: Online culture wars from 4chan and Tumblr to Trump and the alt-right. [S. l.: s. n.], 2017.; Tuters, 2020TUTERS, Marc. Esoteric Fascism Online: 4chan and the Kali Yuga. In: FAR-RIGHT Revisionism and the End of History. [S. l.]: Routledge, 2020. p. 286–303.). In this article, based on the Discourse-historical Approach ( Wodak; Reisigl, 2016WODAK, Ruth; REISIGL, Martin. The Discourse-Historical Approach. In: WODAK, Ruth; MEYER, Michael (ed.). Methods of critical discourse studies. London: Sage Publications, 2016. p. 23–62.) of Critical Discourse Studies ( Wodak; Meyer, 2016WODAK, Ruth; MEYER, Michel. Critical discourse studies: history, agenda, theory and methodology. In: WODAK, Ruth; MEYER, Michael (ed.). Methods of Critical Discourse Studies. London: Sage Publications, 2016. p. 1–23.), we present a brief qualitative and quantitative study on this forum in two parts: first, we discuss processes of lexical innovation that occur endemically in this type of digital environment and, second, we present an overview that exposes the most recurrent terms in the naming and predication of social actors represented in the discourse on this platform, in a corpus of 3,675 comments. From these examples, we selected cases that represent some of the most productive vernacular innovation processes, namely, semantic fading ( Peeters et al., 2021 PEETERS, Stijn; TUTERS, Marc; WILLAERT, Tom; DE ZEEUW, Daniel. On the vernacular language games of an antagonistic online subculture. Frontiers in Big Data, v. 4, 2021.), morphological blends and floating signifiers ( Tuters; Hagen, 2020TUTERS, Marc; HAGEN, Sal. (((They))) rule: Memetic antagonism and nebulous othering on 4chan. New Media & Society, v. 22, n. 12, p. 2218–2237, 2020.). To the later, we dedicate a more detailed discussion based on the instances revealed in the corpus of this study. We conclude, based in this data, that the environment is highly fruitful in the use of language games to represent social actors taken as antagonistic, reproducing markedly racist, antisemitic and transphobic discourses.

Keywords:
Critical Discourse Studies; Discourse-Historical approach; Digital media; Alt-right; Lexical choice

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