Abstract
Objective
To qualitatively validate the game Violetas for professionals who work with violence against women.
Method
Study with a qualitative approach, carried out with 30 professionals from the Casa da Mulher Brasileira in Brasília, Campo Grande and Curitiba. Data were collected through Critical-Emancipatory Workshops and analyzed through thematic content analysis, using the webQDA software.
Results
From the analysis of the data allowed, three empirical categories emerged: Violence against women: the game asks and the professionals answer; Action and omission recreated on the board; and Cooperative work as a tool to confront violence against women.
Conclusion
The game Violetas motivated the recognition of different situations of violence against women and the reflection on strategies for preventing and combating the problem in the fictional reality. Due to the similarity between the questions addressed in the game and the concrete reality, it was possible to expand knowledge and its application in the professional practice of the participants.
Violence against women; Games, experimental; Adaptation, psychological