Agency
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A human actor and its action(s). An actor can be an individual or a group of individuals. |
Artifact
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A designed solution for a business problem. An artifact covers both general solutions for a class of problems (i.e. mental artifacts, such as models and frameworks) and their particular instantiations (i.e. particular applications of mental artifacts for specific business situations). |
Generic DS cycle
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A generic process model for carrying out design science projects. |
Class of problems
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Business problems that are experienced in different contexts, but share common characteristics (Dresch et al., 2015Dresch, A., Lacerda, D. P., & Antunes, J. A. V., Junior. (2015). Design science research: A method for science and technology advancement. New York, NY: Springer.). |
Creation
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The activity of designing and developing generic and/or particular artifacts to solve a business problem and achieve the desired outcomes defined. |
Design Science Methodology
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Methodology that aims to link science and design through the development of design knowledge, to be used for creating artifacts. |
Design principle
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Prescriptive design proposition (or rule), grounded in research evidence, that serves to create and assess artifacts as well as generalize these artifacts in knowledge that is more broadly applicable. Design principles can be formulated using CAMO logic (Denyer et al., 2008Denyer, D., Tranfield, D., & Van Aken, J. E. (2008). Developing design propositions through research synthesis. Organization Studies, 29(3), 393-413. https://doi.org/10.1177/0170840607088020
https://doi.org/10.1177/0170840607088020...
). |
DS process approach
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Definition of the organization and sequence of activities followed, and the methods and tools used to design and develop an artifact in a particular DS project. |
Evaluation
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The activity of assessing the value of the artifact from a pragmatic and theoretical point of view. Evaluation typically involves defining the criteria for assessing the artifact and identifying mechanisms that explain why and how it generates the intended outcomes. |
Exploration
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The activity of creating an in-depth understanding of a perceived business problem or opportunity in its context, and to define a generic class of problems that represents the specific business problem or opportunity. |
Mechanism
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A theoretical construct that explains why a particular agency (i.e. actor and its action) in a specific context leads to a particular outcome (pattern). |
Outcome
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A desired future state that an actor seeks to achieve through a particular action (Denyer et al., 2008Denyer, D., Tranfield, D., & Van Aken, J. E. (2008). Developing design propositions through research synthesis. Organization Studies, 29(3), 393-413. https://doi.org/10.1177/0170840607088020
https://doi.org/10.1177/0170840607088020...
; Holmström et al., 2009Hatchuel, A. (2001a). The two pillars of new management research. British Journal of Management, 12(S1), S33-39. https://doi.org/10.1111/1467-8551.12.s1.4
https://doi.org/10.1111/1467-8551.12.s1....
; Van Burg and Romme, 2014Van Burg, E., & Romme, A. G. L. (2014). Creating the future together: Toward a framework for research synthesis in entrepreneurship. Entrepreneurship Theory and Practice, 38(2), 369-397. https://doi.org/10.1111/etap.12092
https://doi.org/10.1111/etap.12092...
). It also defines the boundaries of the desired future state. |
Synthesis
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The activity of creating insights through abductive sensemaking in order to identify and forge connections and create a mental model of the design space (Kolko, 2010Kolko, J. (2010). Abductive thinking and sensemaking: The drivers of design synthesis. Design Issues, 26(1), 15-28. https://doi.org/10.1162/desi.2010.26.1.15
https://doi.org/10.1162/desi.2010.26.1.1...
). Synthesis typically also involves the formulation of design principles and design requirements, which inform the creation of artifacts. |