Abstract
Objective:
To develop and validate the serious game e-Baby: skin integrity along with a panel of experts.
Method:
Methodological research approaching the following development steps: scope definition, game format and functions, script and communication with software developers, creation of prototype with evaluation and production; and validation by four experts using the tool Heuristic Evaluation for Digital Educational Game.
Results:
The serious game was built in a 3D technology with multimedia including animation and scientific-based content. The educational technology was validated by the experts in all heuristics, and among the all 36 analyzed items. 18 (50%) presented no errors, and regarding the remaining items with any error, none had more than 25% errors within levels 3 and 4, according to Nielsen's classification.
Conclusion and implications for the practice:
The validated serious game is a virtual simulation educational technology with potential to contribute with learning in nursing and with evidence-based clinical practice.
Keywords:
Educational Technology; Child Health; Preterm; Preterm Infant; Evidence-Based Clinical Practice