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A GAME FOR SCHOOL PSYCHOLOGY: THEORETICAL AND METHODOLOGICAL PROPOSITIONS FOR BUILDING A LUDIC EDUCATIONAL ARTIFACT

This article posits theoretical and methodological propositions for the development and use of an educational computer game in the area of training educational psychologists and as an object of research in the field of Educational technology. As an additional learning tool, this game can be used to mediate agreements with School Psychology by establishing an opportunity to enter this field of study. By articulating the theoretical orientations from Actor-Network, Enaction and Autopoiesis, we consider how learning through a computer game will be able to help overcome traditional dichotomies in Education, such as student-professor, and subject-object. In order to avoid didactic directions for the development of an educational software, we reflect on the maintenance of a symmetrical position for the exercise of learning based on the proposal of a political epistemology focused on teaching and researching.

Social Psychology; Technology Education; Educational Game.


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