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Cerniglia, Griffiths et al. (2019Cerniglia, L., Guicciardi, M., Sinatra, M., Monacis, L., Simonelli, A., & Cimino, S. (2019). The use of digital technologies, impulsivity and psychopathological symptoms in adolescence. Behavioral Sciences, 9(8), 82. https://doi.org/10.3390/bs9080082 https://doi.org/10.3390/bs9080082...
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Relation between technology-based addictions and impulsivity, with differences in the age and profile of adolescents, and not in gender |
2 |
Cerniglia, Cuicciardi et al. (2019Cerniglia, L., Guicciardi, M., Sinatra, M., Monacis, L., Simonelli, A., & Cimino, S. (2019). The use of digital technologies, impulsivity and psychopathological symptoms in adolescence. Behavioral Sciences, 9(8), 82. https://doi.org/10.3390/bs9080082 https://doi.org/10.3390/bs9080082...
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Impulsivity correlated with higher levels of G.D., indicating a risk factor for pathological (video) gaming. The identified associations may change, considering the stage of development and gender |
3 |
Gentile et al. (2011Gentile, D. A., Choo, H., Liau, A., Sim, T., Li, D., Fung, D., & Khoo, A. (2011). Pathological video game use among youths: a two-year longitudinal study. Pediatrics, 127(2), e319-e329. https://doi.org/10.1542/peds.2010-1353 https://doi.org/10.1542/peds.2010-1353...
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Greater gaming reduced social competence, and greater impulsivity was a risk and maintenance factor for G.D. The prevalence of gaming was similar to other countries |
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Gentile et al. (2012Gentile, D. A., Swing, E. L., Lim, C. G., & Khoo, A. (2012). Video game playing, attention problems, and impulsiveness: Evidence of bidirectional causality. Psychology of Popular Media Culture, 1(1), 62. https://doi.org/10.1037/a0026969 https://doi.org/10.1037/a0026969...
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Individuals who were more impulsive or had attention problems spent more time playing video games, suggesting bidirectional causality |
5 |
Irvine et al. (2013Irvine, M. A., Worbe, Y., Bolton, S., Harrison, N. A., Bullmore, E. T., & Voon, V. (2013). Impaired decisional impulsivity in pathological videogamers. Plos One, 8(10), e75914. https://doi.org/10.1371/journal.pone.0075914 https://doi.org/10.1371/journal.pone.007...
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G.D. was associated with impulsivity related to impaired decision-making, with negative consequences on task performance |
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Lalot et al. (2017Lalot, F., Zerhouni, O., & Pinelli, M. (2017). “I wanna be the very best!” Agreeableness and perseverance predict sustained playing to Pokemon Go: A longitudinal study. Games for Health Journal, 6(5), 271-278. https://doi.org/10.1089/g4h.2017.0051 https://doi.org/10.1089/g4h.2017.0051...
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The personality traits, perseverance, and forethought (sub-dimensions of impulsivity), positively predicted continuous gaming, as did the affability |
7 |
Lee et al. (2018Lee, D., Park, J., Namkoong, K., Kim, I. Y., & Jung, Y. C. (2018). Gray matter differences in the anterior cingulate and orbitofrontal cortex of young adults with Internet gaming disorder: Surface-based morphometry. Journal of Behavioral Addictions, 7(1), 21-30. https://doi.org/10.1556/2006.7.2018.20 https://doi.org/10.1556/2006.7.2018.20...
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Differences in gray matter were observed among individuals with G.D. and changes in risk or reward decision-making and reduced behavioral control |
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Liau et al. (2015Liau, A. K., Neo, E. C., Gentile, D. A., Choo, H., Sim, T., Li, D., & Khoo, A. (2015). Impulsivity, self-regulation, and pathological video gaming among youth: testing a mediation model. Asia-Pacific Journal of Public Health, 27(2), NP2188-NP2196. https://doi.org/10.1177/1010539511429369 https://doi.org/10.1177/1010539511429369...
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Neurobiological basis for decision-making deficits in individuals with G.D. and maintenance of persistence for gaming |
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Nuyens et al. (2016Nuyens, F., Deleuze, J., Maurage, P., Griffiths, M. D., Kuss, D. J., & Billieux, J. (2016). Impulsivity in multiplayer online battle arena gamers: Preliminary results on experimental and self-report measures. Journal of Behavioral Addictions, 5(2), 351-356. https://doi.org/10.1556/2006.5.2016.028 https://doi.org/10.1556/2006.5.2016.028...
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Presence of links between impulsivity-related constructs in MOBA games, from its pathological use |
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Peeters et al. (2019Peeters, M., Koning, I., Lemmens, J., & Eijnden, R. V. D. (2019). Normative, passionate, or problematic? Identification of adolescent gamer subtypes over time. Journal of Behavioral Addictions , 8(3), 574-585. https://doi.org/10.1556/2006.8.2019.55 https://doi.org/10.1556/2006.8.2019.55...
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Lack of control associated with G.D. Adolescents with impulsivity and attention issues are more likely to be attracted to games and less likely to stop playing. G.D. was positively associated with impulsivity and hyperactivity only in boys |
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Qi et al. (2015Qi, X., Du, X., Yang, Y., Du, G., Gao, P., Zhang, Y., Qin, W., Li, X., & Zhang, Q. (2015). Decreased modulation by the risk level on the brain activation during decision making in adolescents with internet gaming disorder. Frontiers in Behavioral Neuroscience, 9, 296. https://doi.org/10.3389/fnbeh.2015.00296 https://doi.org/10.3389/fnbeh.2015.00296...
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There is greater impulsivity and less sensitivity to risk in adolescents with G.D. than in the control group regarding brain activation |
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Qi et al. (2016Qi, X., Yang, Y., Dai, S., Gao, P., Du, X., Zhang, Y., Du, G., Li, X., & Zhang, Q. (2016). Effects of outcome on the covariance between risk level and brain activity in adolescents with internet gaming disorder. NeuroImage: Clinical, 12, 845-851. https://doi.org/10.1016/j.nicl.2016.10.024 https://doi.org/10.1016/j.nicl.2016.10.0...
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Covariance between risk level and brain activation was significantly greater in adolescents with G.D. compared to the control group. There was activation in value estimation, reward anticipation, and emotional learning focused on risk decision-making |
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Rho et al. (2018Rho, M. J., Lee, H., Lee, T. H., Cho, H., Jung, D. J., Kim, D. J., & Choi, I. Y. (2018). Risk factors for internet gaming disorder: Psychological factors and internet gaming characteristics. International journal of Environmental Research and Public Health, 15(1), 40. https://doi.org/10.3390/ijerph15010040 https://doi.org/10.3390/ijerph15010040...
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Eight risk factors were significantly associated with G.D., such as functional and dysfunctional impulsivity, belief in self-control, and money spent on video games |
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Sariyska et al. (2017Sariyska, R., Lachmann, B., Markett, S., Reuter, M., & Montag, C. (2017). Individual differences in implicit learning abilities and impulsive behavior in the context of Internet addiction and Internet Gaming Disorder under the consideration of gender. Addictive Behaviors Reports, 5, 19-28. https://doi.org/10.1016/j.abrep.2017.02.002 https://doi.org/10.1016/j.abrep.2017.02....
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High-risk trends were associated with G.D. among healthy individuals, suggesting the potential for risk decisions as a predictor of G.D. in a non-gaming population. Males had elevated high-risk trends, such as higher weekly gaming hours |
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Steenbergen et al. (2015Steenbergen, L., Sellaro, R., Stock, A. K., Beste, C., & Colzato, L. S. (2015). Action video gaming and cognitive control: Playing first person shooter games is associated with improved action cascading but not inhibition. Plos One , 10(12), e0144364. https://doi.org/10.1007/s00426-012-0415-2 https://doi.org/10.1007/s00426-012-0415-...
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Action games are associated with improved executive control processes and multi-component behavior without inhibitory control |
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Su et al. (2019Su, W., Király, O., Demetrovics, Z., & Potenza, M. N. (2019). Gender moderates the partial mediation of impulsivity in the relationship between psychiatric distress and problematic online gaming: online survey. JMIR Mental Health, 6(3), e10784. https://doi.org/10.2196/10784 https://doi.org/10.2196/10784...
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Gender differences among online gamers mediate impulsivity, but not G.D. prevalence, and impatience partially mediates the relationship between psychiatric stress and G.D. |