Aguirre-Carvajal & Marchant-Pérez2424. Aguirre-Carvajal M, Marchant-Pérez P. Descripción del efecto de los ejercicios de la extremidad superior ipsilateral realizados con realidad virtual en mujeres sometidas a mastectomía. Gac Mex Oncol. 2015;14(4):204-9. doi: 10.1016/j.gamo.2015.10.002 https://doi.org/10.1016/j.gamo.2015.10.0...
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Describe the effect of early physiotherapy on upper limb pain and function in mastectomy patients using virtual reality exercises |
32 minutes per day, three days a week, totaling 10 sessions |
Intervention group: exergaming. |
Functionality of the ipsilateral upper extremity of the mastectomy by means of the QuickDASH scale and pain through the Visual Analog Scale (VAS) |
77 |
26-83 |
Women with unilateral mastectomy without shoulder injuries |
Nintendo Wii |
Improvement in functionality of ipsilateral upper extremity of mastectomy and pain reduction |
Control group: no intervention. |
Silva Alves et al.2525. Silva Alves R, Iunes DH, Pereira IC, Borges JBC, Nogueira DA, Silva AM, et al. Influence of exergaming on the perception of cancer-related fatigue. Games Health J. 2017;6(2):119-26. doi: 10.1089/g4h.2016.0051 https://doi.org/10.1089/g4h.2016.0051...
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Evaluate the influence of an exercise protocol on cancer-related fatigue, muscle fatigue and muscle strength in cancer patients |
20 sessions of exergaming, with variable number of sessions per week according to exercise tolerance |
Only exergaming |
Fatigue assessed by the Functional Assessment of Chronic Illness Therapy-Fatigue (FACIT-F) questionnaire and lower limb muscle strength with an isometric dynamometer |
45 |
18-80 |
Any type of cancer that was not stage IV |
Xbox360 Kinect ™: “Wall Breaker,” “Stomp It,” “Run the World,” “Your Shape Fitness Evolved 2012” |
Fatigue reduction and increased muscle strength of lower limbs |
Sabel et al.2626. Sabel M, Sjölund A, Broeren J, Arvidsson D, Saury JM, Blomgren K, et al. Active video gaming improves body coordination in survivors of childhood brain tumours. Disabil Rehabil. 2016;38(21):2073-84. doi: 10.3109/09638288.2015.1116619 https://doi.org/10.3109/09638288.2015.11...
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Investigate whether active video game (AVG) can provide pleasant physical exercises; what level of physical activity can be achieved; and whether physical functioning can improve in children with brain tumor |
30 minutes a day, five days a week, for 10 to 12 weeks |
Only exergaming |
Physical performance through the Bruininks-Osteretsky Test of Motor Performance (BOT-2) |
13 |
7-17 |
Brain tumor |
Nintendo Wii: “Wii Sports,” “Wii Sports Resort,” “Wii Fit,” “Wii Fit Plus,” “Just Dance” 1-3, “Michael Jackson - the Experience” |
Improvement in BOT-2 body coordination item |
Rosipal et al.2727. Yoon J, Chun MH, Lee SJ, Kim BR. Effect of virtual reality-based rehabilitation on upper-extremity function in patients with brain tumor: controlled trial. Am J Phys Med Rehabil. 2015;94(6):449-59. doi: 10.1097/phm.0000000000000192 https://doi.org/10.1097/phm.000000000000...
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Examine exercise behavior and preferences among hematopoietic stem cell transplant recipients of adolescents and young adults |
Minimum of 60 minutes per week throughout the hospitalization period |
Patients could choose between performing exergaming with Nintendo Wii, stationary bike with video game or dance game ‘Dance dance revolution.’ Besides, they could also go hiking, do strengthening exercises and/or play basketball |
Physical performance was evaluated using the six-minute walk test (6-MWT) and the Timed-Up-and-Go test (TUG); the Behavioral, Affective, and Somatic Experiences Scale-Child Version (BASES-C) was used to measure health-related quality of life (HRQL) |
18 |
13-25 |
Hematopoietic stem cell transplant recipients |
Nintendo Wii, Stationary Bike with video games / “Wii Fit,” “Dance Dance Revolution” |
No improvement in quality of life and physical performance |
Jahn et al.2828. Tsuda K, Sudo K, Goto G, Takai M, Itokawa T, Isshiki T, et al. A feasibility study of virtual reality exercise in elderly patients with hematologic malignancies receiving chemotherapy. Intern Med. 2016;55(4):347-52. doi: 10.2169/internalmedicine.55.5275 https://doi.org/10.2169/internalmedicine...
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Explore the application of the Nintendo Wii game console to motivate adult cancer patients to be physically active during treatment periods |
30 minutes per day for 5 days |
Only exergaming |
Levels of physical activity and sedentary behavior through General Activity Questionnaire; health-related quality of life through the European Organisation for Research and Treatment of Cancer Quality of Life Questionnaire-Core 30 (EORTC QLQ-C30); mood status and perception of time assessed through interviews |
7 |
47 - 70 |
Hospitalized cancer patients receiving radiotherapy or combined radio therapy and chemotherapy |
Nintendo Wii / “Wii Sports,” “Family Trainer,” “Sports Island,” “Family Ski and Snowboard” |
Patients lost track of time and felt distracted from the daily routine of the hospital. Improved mood and motivation in performing physical activity |
Kauhanen et al.88. Kauhanen L, Järvelä L, Lähteenmäki PM, Arola M, Heinonen OJ, Axelin A, et al. Active video games to promote physical activity in children with cancer: a randomized clinical trial with follow-up. BMC Pediatr. 2014;14:94. doi: 10.1186/1471-2431-14-94 https://doi.org/10.1186/1471-2431-14-94...
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Evaluate the effect of active video games on the promotion of physical activity in children with cancer |
30 minutes per day, for 8 weeks, with 2-year and 6-month follow-up |
Intervention group: exergaming and conventional therapy, as needed; |
Levels of physical activity and sedentary behavior through The Fitbit Tracker accelerometer; Engine performance through the Movement test Assessment Battery for Children (M-ABC); and fatigue through the PedsQL Multidimensional Fatigue Scale questionnaire |
- |
3-16 |
Any type of cancer outside the CNS |
Nintendo Wii / “Wii Fit” |
Study not completed |
Control group: general information on physical activity and conventional therapy, as needed |
Tsuda et al.2929. Rosipal NC, Mingle L, Smith J, Morris GS. Assessment of voluntary exercise behavior and active video gaming among adolescent and young adult patients during hematopoietic stem cell transplantation. J Pediatr Oncol Nurs. 2013;30(1):24-33. doi: 10.1177/1043454212461071 https://doi.org/10.1177/1043454212461071...
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Investigate the feasibility and safety of virtual reality exercise intervention using Nintendo Wii Fit in patients with hematological neoplasms receiving chemotherapy |
20 minutes a day, 5 days a week, from the start of chemotherapy to hospital discharge |
Intervention group: exergaming and conventional therapy, as needed; |
Physical performance evaluated with barthel index, Timed-Up-and-Go test (TUG) and instrumental activities of daily living (IADL). Psychosocial functioning assessed using the Hospital Anxiety and Depression Scale (HADS) |
16 |
66 |
Hematological Neoplasms |
Nintendo Wii / “Wii Fit” |
Maintenance of physical performance and psychosocial functioning |
Yoon et al.3030. Taylor MJ, Shawis T, Impson R, Ewins K, McCormick D, Griffin M. Nintendo Wii as a training tool in falls prevention rehabilitation: case studies. J Am Geriatr Soc. 2012;60(9):1781-3. doi: 10.1111/j.1532-5415.2012.04122.x https://doi.org/10.1111/j.1532-5415.2012...
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Assess the benefit of virtual reality-based rehabilitation in upper extremity function in patients with brain tumor |
30 minutes a day, five days a week, for 3 weeks |
Intervention group: exergaming and conventional therapy, as needed; |
Upper extremity function evaluated using the Brunnstrom approach, manual function test (MFT), Box and Block test (BBT) of manual dexterity and Fugl-Meyer scale (FMS); and the Ashworth scale modified to classify spasticity |
40 |
49 |
Brain tumor |
IREX System / “Birds and Balls,” “Coconuts,” “Conveyor,” “Drums,” “Juggler” and “Soccer” |
Improved proximal function of upper extremities |
Control group: only conventional occupational therapy |
Hoffman et al.3131. Joo LY, Yin TS, Xu D, Thia E, Chia PF, Kuah CWK, et al. A feasibility study using interactive commercial off-the-shelf computer gaming in upper limb rehabilitation in patients after stroke. J Rehabil Med. 2010;42(5):437-41. doi: 10.2340/16501977-0528 https://doi.org/10.2340/16501977-0528...
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Evaluate the viability, acceptability, safety and changes in the endpoints of the study of a home exercise intervention to improve perceived self-efficacy for self-management of cancer-related fatigue (CRF) for people after thoracotomy for NSCLC |
5 days a week for 6 weeks |
Only exergaming |
Fatigue assessed by the Brief Fatigue Inventory (BFI); self-efficacy perceived by Perceived Selfefficacy for Fatigue Self-management (PSEFSM); the instrument of self-efficacy for walking; and the activity-specific balance Confidence Scale |
7 |
53-73 |
Non-small cell lung cancer |
Nintendo Wii / “Wii Fit Plus” |
Improvement in perceived self-efficacy for self-management of cancer-related fatigue |