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The InterRAPS board game: a strategy for interprofessional education in mental health

This article recounts the experience of the creation of the board game InterRAPS. Aimed at undergraduate health students, the game is an interprofessional education strategy built around the Psychosocial Care Network. The strategy was developed under the Health Work Education Program, implemented by a public university in Curitiba, Paraná, Brazil. The game was developed in three stages: proposal definition, definition of the design and game dynamics, and prototype creation. In this educational game, students resolve case studies and exercise their knowledge about the equipment offered by the Psychosocial Care Network. It focuses on theory and practice using questions based on current legislation and cases that simulate reality, addressing the challenges faced by professionals. InterRAPS has the potential to promote interprofessional education and collaborative learning, and stimulate reflection on the theme.

Keywords
Interprofessional education; Higher education; Mental health; Mental health services; Experimental games


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