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From a Hobby to a Business: Drifting through Paradox While the Business Accelerates

Abstract

Our longitudinal case study investigates the emergence of an embryonic business from a hobby. As the hobby evolved to become an entrepreneurial venture, the dimensions of play and work engaged in a paradoxical tension that dynamically persisted, spiraling, as the business unfolded. The process of turning a hobby into a business progressively imbricated two opposing disciplines, those of play and work. As a result, inherent tensions between them have to be managed. Turning these tensions into a source of vitality to be nurtured, rather than framing the tension as a dichotomy to be solved, is seen to be vital to the continuation of the venture.

paradox; paradox emergence; user entrepreneurship; hobby

Resumo

Nosso estudo de caso longitudinal investiga o surgimento de uma empresa embrionária a partir de um hobby. À medida que o hobby evoluiu para se tornar um empreendimento empresarial, as dimensões de diversão e trabalho se envolveram em uma tensão paradoxal que persistiu dinamicamente, em espiral, à medida que o negócio se desenvolveu. O processo de transformar um hobby em um negócio imbricou progressivamente duas disciplinas opostas, as de diversão e trabalho. Como resultado, as tensões inerentes entre elas precisam ser gerenciadas. Transformar essas tensões em uma fonte de vitalidade a ser nutrida, em vez de enquadrar a tensão como uma dicotomia a ser resolvida, é considerado vital para a continuidade do empreendimento.

paradoxo; surgimento de paradoxo; empreendedorismo de usuário; hobby

Introduction

We explore the progressive imbrication of play and business in an entrepreneurial new venture. Barley et al. (2017Barley, S. R., Bechky, B., Miliken, F. J. (2017). The changing nature of work: Careers, identities, and work lives in the 21stcentury. Academy of Management Discoveries, 3(2), 111- 115. https://doi.org/10.5465/amd.2017.0034
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, p. 113) suggest that in the past entrepreneurship research overlooked “the idea that some people are able to turn their hobbies into paying businesses”. In this case, after a transition period, in which the business was put to the test via an ad hoc organization created “on the side”, formal organization followed. The transition from users/hobbyists to successful small business owners and entrepreneurs generates paradoxical tensions ( Demetry, 2017Demetry, D. (2017). Pop-up to professional: Emerging entrepreneurial identity and evolving vocabularies of motive. Academy of Management Discoveries, 3(2), 187- 207. https://doi.org/10.5465/amd.2015.0152
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) that are challenging and rich in tension, articulating two opposing emphases of work and play that become progressively enmeshed. Much is known about existing paradoxes but not about their origin and inception; hence, we ask: how do entrepreneurial paradoxes emerge – in this case from the combination of work and play - and how are they navigated over time?

To answer this question, we adopt a phenomenon-driven ( Ployhart & Bartunek, 2019Ployhart, R. E., Bartunek, J. M. (2019). There is nothing so theoretical as a good practice: A call for phenomenal theory. Academy of Management Review, 44(3), 493- 497. https://doi.org/10.5465/amr.2019.0087
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) inductive approach via an explanatory case study method, allowing tracking of a real process over time ( Yin, 1994)Yin, R. K. (1994). Case study research (2nd ed.). Sage. . We adopt a courtroom approach to the evidence ( Eisenhardt, 1989)Eisenhardt, K. M. (1989). Making fast strategic decisions in high-velocity environments. Academy of Management Journal, 32(3), 543- 576. https://doi.org/10.2307/256434
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that, based upon data, arrives at a phenomenological understanding of the processes involved. While the literature has investigated the role of paradox (Gaim, Clegg, Cunha & Berti, 2022; Smith & Lewis, 2011Smith, W. K., Lewis, M. W. (2011). Toward a theory of paradox: A dynamic equilibrium model of organizing. Academy of Management Review, 36(2), 381- 403. ; Pradies et al., 2023)Pradies, C., Berti, M., Cunha, M.P., Rego, A., Tunarosa, A., & Clegg, S. (2023). A figure is worth of a thousand words: The role of visualization in paradox theorizing. Organization Studies. https://doi.org/10.1177/01708406231161998
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, less attention has been paid to the emergence of paradox. We elaborate the evolution of paradox dynamics over time. Our work focuses on how persistence, a core attribute of paradox (Gaim, Clegg & Cunha, 2022)Cunha, M. P. (2022). Rethinking organizations and society from paradoxes. Organizações & Sociedade, 29(100), 195-216. https://doi.org/10.1590/1984-92302022v29n0008EN
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, dynamically persisted over time. In other words we discuss how persistence persists, meaning that the poles in tension are the same but such sameness gains different forms as tensions metamorphose over time.

Empirically, the case discusses the business known as NR3D, an example of a serendipitous business opportunity emerging from a small garage, that legendary locus for entrepreneurship ( Audia & Rider, 2005Audia, P. G., Rider, C. I. (2005). A garage and an idea: What more does an entrepreneur need?. California Management Review, 48(1), 6–28. ). The garage constitutes a liminal space between work and home, a space in which crafting, tinkering, and playing are the norm. In the garage, a father and son, Vasco (who later founded NR3D) and Rafael (Vasco’s son), were slot car aficionados whose hobby turned into accidental entrepreneurship. In the process, not initially for business reasons but for passion, a new venture emerged ( Shah & Tripsas, 2016)Shah, S., Tripsas, M. (2016). When do user innovators start firms? A theory of user entrepreneurship. In D. Harhoff, & K. Lakani (Eds.), Revolutionizing innovation: Users, communities and open innovation (pp. 285–307). MIT Press. . Such a combination marks also a ‘liminal’ space of ‘entrepreneuring’ (e.g., Garcia-Lorenzo et al., 2018)Garcia-Lorenzo, L., Donnelly, P., Sell-Trujillo, L., Imas, J. M. (2018). Liminal entrepreneuring: The creative practices of nascent necessity entrepreneurs. Organization Studies, 39(2-3), 373-395. https://doi.org/10.1177/0170840617727778
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where play and work precariously diverge and coexist at the same time. In our case, passion, end-user innovations and digital technologies provide the conceptual backbone for our discussion. We contribute to entrepreneurship via paradox theory by explaining how the navigating of paradox was used to preserve equilibrium dynamically between two opposing emphases: play and work. Such balancing, however, over time, involves varying challenges and different points of equilibrium, denoting that paradox persistence is a process in constant flux. That in the specific case emerges ‘attributionally’ as a constant negotiation between the organization and its environment ( Koch et al., 2018)Koch, J., Wenzel, M., Senf, N. N., Maibier, C. (2018). Organizational creativity as an attributional process: The case of haute cuisine. Organization Studies, 39(2-3), 251-270. https://doi.org/10.1177/0170840617727779
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. In a context of digital transformation, our case brings an element of transparency, highlighting the tensions that permeate digital entrepreneurship, given the explicit combination of work/business and play. Additionally, the paradox literature has represented tension as a source of strain and psychological discomfort which creates defensive responses. Our case reveals something different: the tension was perceived as normal and welcome. The singularity of the case, even though creating constraints to generalization, offers a limpid setting to approach user-innovation from a paradox perspective, as we elaborate next.

Theoretical Background

There is a stream of literature that studies the role of passion in entrepreneurship (Cardon, Wincent, Singh, & Drnovsek, 2009). Passion is defined as a psychological energy that deeply animates and engages people in their activities ( Cardon et al., 2009)Cardon, M. S., Wincent, J., Singh, J., Drnovsek, M. (2009). The nature and experience of entrepreneurial passion. Academy of Management Review, 34(3), 511- 532. . According to the literature, entrepreneurs have an emotional connection with their projects, activities or products and services (Warnick, Murnieks, McMullen, & Brooks, 2018). In some cases, passion for a hobby extends into a passionate business, retaining a dimension of serious play (Sørensen & Spoelstra, 2012). As such, rather than born of economic rationality, these “creatures” emerge from labors of love. If work can sometimes be serious play, in the case that concerns us, play beco mes serious work. More needs to be known about the interface between work and play, if only because work in start-ups and post-hierarchical organizations often appears to be closer to play (Cable, 2019). Instead of understanding how work becomes similar to play, we will explore how play becomes increasingly similar to work.

End-User entrepreneurship

The importance of liminal spaces for the process of converting hobbies into businesses is clearly important ( Garcia-Lorenzo et al., 2018Garcia-Lorenzo, L., Donnelly, P., Sell-Trujillo, L., Imas, J. M. (2018). Liminal entrepreneuring: The creative practices of nascent necessity entrepreneurs. Organization Studies, 39(2-3), 373-395. https://doi.org/10.1177/0170840617727778
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). The garage is the space in which our hobbyists became hobbyists–bricoleurs, where the ‘organizational analogue’ resides (e.g., Scalfi Eghenter, 2018). Bricolage refers to making do with available resources (Weick, 1993) in order to solve problems. In the case studied here, the problems arose from user necessity. Users are important sources of innovation (Smith & Shah, 2013) and can become entrepreneurs; as a passion is shared with a community of practice, hobbyists can turn into user entrepreneurs. User entrepreneurship is defined as “new venture creation by individuals based on innovations aimed initially toward satisfying their own needs for a new or improved product or service, and subsequently produced and sold to others” (Agarwal & Shah, 2014, pp. 1119–1120). The need in our case was for something unavailable in the market that end users innovated in an under-researched process of end-user entrepreneurship (Agarwal & Shah, 2014). User innovators often test their ideas in small networks of user communities before launching formal ventures (Alvarez, Barney, & Anderson, 2013). User communities provide important benefits, such as feedback regarding improvements, creation of potential markets, and information about opportunities (Agarwal & Shah, 2014).

Digital entrepreneurship

Increasingly, new digital technologies are being used as conduits for the process of digital entrepreneurship (e.g., Ghezzi & Cavallo, 2020; Schoder & Yin, 2000). Digital entrepreneurship was instrumental in the process of a hobby becoming NR3D. In the absence of digital affordances, the process would have been difficult, if not outright impossible. New digital technologies (in this case, 3D printing) played an important role in constructing emerging formulas for user entrepreneurship. Digital technology can extend market reach through the ‘back office’ roles it provides for micro-enterprises (Luo, Van de Ven, Jing, & Jiang, 2018). Such enterprises would otherwise not be viable because of a lack of scale and capital (Jordan, 2017). NR3D was viable because it could be born digital and benefit from the disintermediation made possible by digital platforms (Teece & Linden, 2017).

Articulating the Streams into a Conceptual and Paradoxical Mosaic

It is only by considering the articulation of the streams discussed above that the case can be fully explained. Hobbyist bricoleurs can eventually make the hobby a business, becoming hobbyist entrepreneurs. Father and son rigorously tested and work-benched innovative improvements to their hobby of slot cars, using shared engineering skills. The hobbyists became innovative users, observed by competitors in the slot car races in which they participated. Based on their innovations, they became entrepreneurs as their success was noted and others sought to access their innovations for their pursuit of the hobby. Slot car fans had long formed clubs to support racers and host competitions; the advent of the Internet formed a global platform for what was once a fairly localized hobby. NR3D was born as a business in an era when the Internet made online shopping for slot cars and parts easier. The advances in digitalization and platforms made the hobby a viable “end-user’s new venture”.

In the process of the hobby-turned-business metamorphosis, as the NR3D project unfolded, tensions began to emerge, generating contradictions between doing business and being engaged in the hobby. Interdependent contradictions often give rise to paradoxes. A paradox consists of “contradictory yet interrelated elements that exist simultaneously and persist over time” ( Smith & Lewis, 2011Smith, W. K., Lewis, M. W. (2011). Toward a theory of paradox: A dynamic equilibrium model of organizing. Academy of Management Review, 36(2), 381- 403. , p. 382). As the recent stream of research on paradox suggests, paradoxes are constitutive of organizing rather than just being manifestations of dysfunction ( Berti et al., 2021)Berti, M., Simpson, A. V., Cunha, M. P., Clegg, S. (2021). Elgar introduction to organizational paradox theory. Edward Elgar. . When used wisely, they can be energizing and productive ( Cunha, 2022Cunha, M. P. (2022). Rethinking organizations and society from paradoxes. Organizações & Sociedade, 29(100), 195-216. https://doi.org/10.1590/1984-92302022v29n0008EN
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; Lewis, 2018).

Although the paradoxical approach is not new in the entrepreneurship literature (see, for example, Cherrier, Goswami, & Ray, 2018; Kacperczyk & Younkin, 2017), the hobby–business tension in this field is underexplored. As we researched the case, we observed a number of curious oppositions: (1) while the discovery of a business niche was serendipitous, it was preceded by passion and preparation; (2) while the activity was playful, it also implied effort and hard work; (3) while the project became a micro-business, it has global reach. Polarities, generated by tensions such as these, are indicative of the possible presence of paradox. Tensions may not be immediately resolvable; they need to be articulated and equilibrated over time (Li, 2016). There may even be an advantage in balancing rather than trying to solve the paradoxes that arise or make them latent.

Hobbies offer a revealing angle on some dimensions of paradox in the entrepreneurial process. Hobbies are activities pursued for pleasure, out of passion, rarely for profit. Transforming pleasure and passion into profit requires effort and hard work in the face of challenges and failures, the opposite of fun. If passion can be said to permeate entrepreneurship, it is most evident in that liminal space passion turns into a business ( Garcia-Lorenzo et al., 2018Garcia-Lorenzo, L., Donnelly, P., Sell-Trujillo, L., Imas, J. M. (2018). Liminal entrepreneuring: The creative practices of nascent necessity entrepreneurs. Organization Studies, 39(2-3), 373-395. https://doi.org/10.1177/0170840617727778
https://doi.org/10.1177/0170840617727778...
). Such a space is dangerous, however. Passion can lead to an escalation of commitment and concomitant chaos, whereas business is normally taken to imply a cool head producing rationality, order and discipline, rather than a deeply emotional investment. Passions are usually private affairs, but digital technologies allow passions to flourish online into small operations that can grow rapidly (Huang, Henfridsson, Liu, & Newell, 2017). Microbusinesses can rapidly escalate to achieve massive geographical reach. Digital transformation changes the process of entrepreneurship from a formal, structured, and planned process into one that involves social networks, emergence, and rapid iterations (e.g., Vissa & Bhagavatula, 2012).

As a hobby grows into a business, it is important to introduce discipline; yet, an excess of discipline may destroy the fun, an important motivation in starting the business in the first place and sustaining it over time. An excessive business orientation focused only on the bottom line can reduce personal passion and purpose, alienating the entrepreneur from that which once provided meaning, the emotional center of their being playful and passionate, ultimately depriving the project of its original identity. In studying hobbies-turned-businesses, we thus expand knowledge about the potential paradoxes of entrepreneurship.

Setting

Slot car racing was introduced in 1912 by the Lionel Train Company as an accessory for model train sets. The cars ran on a pair of raised platforms with an electrified train track in a small trench in the middle. The cars were built to a 1:24 scale, each about 20 centimeters long, with conductors on the bottom that fitted into the slot, which had an electric current flowing through it that powered the small motor, while the track guided the cars ( Lammle, 2011Lammle, R. (2011). Little Engines That Could: A Brief History of Slot Cars . Mental Floss. https://www.mentalfloss.com/article/27229/little-engines-could-brief-history-slot-cars
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). In the 1950s, British companies introduced scale model cars that were controllable with a hand-held push-button controller, so that they were capable of achieving variable speeds, thus introducing competition between hobbyists and models.

Slot car competitions vary from informal home get togethers to internationally organized tournaments. Slot car racing offers a cheap and safe alternative to other forms of car racing. It opens up not one but two hybrid spaces or third places ( Oldenburg & Brissett, 1982Oldenburg, R., Brissett, D. (1982). The third place. Qualitative Sociology, 5(4), 265- 284. https://doi.org/10.1007/BF00986754
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): the racing community and the garage. As Vasco explained, the garage is “our refuge (…) a white zone (…) where you forget all the rest” (email # 21). The idea of the “white zone” refers to an offline space, where isolation protects one from perturbation, a site of focus and flow (email #18). It allows the technically skilled to adapt their cars (see chapter 4 in Schleicher, 2008)Schleicher, R. 2008. Slot car racing in the digital age. Voyageur Press. . Racers can use existing slot cars without any costly or complicated modifications or upgrades and add an app that plugs into the car; it is in this way that the hobby supports an industry.

Slot car racing provides an ecosystem whose business opportunities might appear to be niche but in which a vast range of products (slot clubs, cars, tracks, parts and accessories, as well as controls), supported by new technologies such as 3D printing, make it viable to develop and market products to be sold only in small numbers. Innovative 3D technology, plus the availability of digital platforms, enabled the creation of global ecosystems (Vol Briel et al., 2018) with space for niches, which NR3D, our case business, exploited. NR3D was born as a business in an era when the Internet made online shopping for slot cars and their parts easier. The advances in digitalization and platforms made the hobby a viable “end-user’s new venture” (see later, Table 5 ). Exceptional access led us to explore NR3D as an ideal setting for case study of the ingredients for opportunity ( Yin, 1994Yin, R. K. (1994). Case study research (2nd ed.). Sage. ). Our knowledge of NR3D (described in brief in Table 1 ) is a result of propinquity: the first author is a longtime friend of the main founder, Vasco. We saw in the case a number of intriguing ingredients, such as the small scale and the global reach, the hobby and the business, the serendipitous and the systematic, the subject s and the network.

Table 5
:Evolution of the product
Table 1
: NR3D in brief

NR3D’s business success was evident by February 2017, when the top three contenders in the AESlot Club, a slot car association in Lisbon, Portugal, all used chassis from National Racers 3D (NR3D). Eight other contenders in the Club’s top 25 also used NR3D chassis. In the national competition, seven of the top 10 racers used NR3D chassis. As these results suggest, NR3D is the top provider of chassis for the local slot car community. NR3D sells directly (B2C) and regularly to 30 to 50 global customers and does B2B through digital marketplaces and resellers.

Method

Considering that we followed the case from its beginning, we took advantage of the exceptional access to the site that affinity allowed ( Eisenhardt & Graebner, 2007Eisenhardt, K. M., Graebner, M. E. (2007). Theory building from cases: Opportunities and challenges. Academy of Management Journal, 50(1), 25- 32. https://doi.org/10.5465/amj.2007.24160888
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), which presented a unique opportunity to understand the process of how a business spawned from a hobby. We approached our single case with sensitivity for process dynamics, shaped by time, something whose processes are best addressed by qualitative methods ( Bansal & Corley, 2011)Bansal, P., Corley, K. (2011). The coming of age for qualitative research: Embracing the diversity of qualitative methods. Academy of Management Journal, 54(2), 233- 237. https://doi.org/10.5465/amj.2011.60262792
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. We followed a single case approach because of the singularity of the setting, as well as the impossibility of replicating access. Single cases for which there is unique and unusual access are useful for gaining an in-depth longitudinal understanding of a complex phenomenon. Serendipity, informed by personal interest, is noted as an important source of research ideas ( Kilduff, 2006)Kilduff, M. (2006). Editor’s comments: Publishing theory. Academy of Management Review, 31(2), 252- 255. . To preserve the data’s richness, we present it in the form of vignettes extracted from raw date, providing “evocative description[s] or … account[s] of … short event[s] or episode[s]” through which “authors reconstruct scenes … [reality] that make readers feel like they are there” ( Reay et al., 2019, pReay, T., Zafar, A., Monteiro, P., Glaser, V. (2019). Presenting findings from qualitative research: One size does not fit all!. In T. B. Zilber , J. M. Amis, & J. Mair (Eds.), The Production of Managerial Knowledge and Organizational Theory: New Approaches to Writing, Producing and Consuming Theory (Research in the Sociology of Organizations, Vol. 59). Emerald. , pp. 207-208).

Data sources and data collection

In line with methodological recommendations ( Yin, 1994Yin, R. K. (1994). Case study research (2nd ed.). Sage. ), we collected data longitudinally from multiple sources. We did it informally from the beginning and systematically from December 2017 until Spring 2020. Table 2 presents the data sources. Given the advantages of familiarity ( Jones & Bartunek, 2021Jones, E. B., Bartunek, J. M. (2021). Too close or optimally positioned? The value of personally relevant research. Academy of Management Perspectives, 35(3), 335-346. https://doi.org/10.5465/amp.2018.0009
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), the process was followed in real time, as it unfolded. Data was collected in a naturalistic, continuous way, mostly via informal conversations and visits to the garage. These informal sources were complemented by 15 formal interviews that served to systematize knowledge and to fill specific gaps, as well as nine informal but directed interactions with friends, family members and members of slot car clubs. We distinguish between interviews (formal, recorded), emails , and interactions (informal, non-recorded). The latter took place in informal contexts in which topics relating to NR3D were elicited but tape recording was not practically possible or socially appropriate. Notes on relevant content from interactions were made within 24 hours. In total, we consulted 16 individuals, in line with methodological recommendations ( Zeithaml et al., 2020)Zeithaml, V. A., Jaworski, B., Kohli, A. K., Tuli, K. R., Ulaga, W., Zaltman, G. (2020). A theories-in-use approach to building marketing theory. Journal of Marketing, 84(1), 32- 51. https://doi.org/10.1177/0022242919888477
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. Entrepreneurship research refers to the value of informal contact between researchers and entrepreneurs ( Wiklund et al., 2019)Wiklund, J., Wright, M., Zahra, S. A. (2019). Conquering relevance: Entrepreneurship research’s grand challenge. Entrepreneurship Theory & Practice, 43(3), 419- 436. https://doi.org/10.1177/1042258718807478
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, and we took advantage of such occasions.

Table 2
: Data sources

In addition to informal conversations conducted over the years, we interviewed the founders to obtain facts, initially asking “grand tour” questions ( Spradley, 1979Spradley, J. P. (1979). The ethnographic interview. Holt, Reinhart and Winston. ) such as “Tell me about how it all started”. Later, we re-interviewed them to adjust the emerging theoretical model via mini-tour questions to probe for details (“What type of information do you gain from participating in the races?”). We also exchanged emails to verify specific aspects of our evolving understanding and consulted all the limited published material produced by NR3D, as well as its website. We interviewed Vasco’s wife, Olga, and friends and slot car members-come-NR3D customers and conducted observations of two slot car club events to gain a direct understanding of the hobby and to interact with members of the community.

We finished collecting data on the basis of two criteria. First, we gathered data until we reached conceptual saturation, a state where new data do not bring additional theoretical insights about the research question ( Charmaz, 2001Charmaz, K. (2001). Constructing grounded theory. A practical guide through qualitative research. Sage. ). To verify that we obtained data saturation, we initially shared our emerging model and, subsequently, the paper, in a form of triangulation with Vasco in order to make sure that no relevant dimensions were absent (see more on this below). Second, we followed the process closely as it unfolded up to two key moments: the launch of nShapes (see below), which we see as a potential moment of bifurcation that may qualitatively reorient the project and the Covid-19 pandemic that interrupted the races.

Data analysis

To analyze the case, we examined the data along three major steps. Following the logic of grounded theory, we evolved from the evidence to a more abstract and higher-level analysis ( O’Reilly et al., 2012O’Reilly, K., Paper, D., Marx, S. (2012). Demystifying grounded theory for business research. Organizational Research Methods, 15(2), 247- 262. https://doi.org/10.1177/1094428111434559
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). We did this in three steps. First, we mapped the case, paying special attention to the chronology of events (see Table 3 ). We organized the data around events, opportunities and difficulties that helped to explain the evolution of the project. In this phase, we tried as much as possible to respect our informants’ language and interpreted it in its respective context ( Miles & Huberman, 1994Miles, M. B., Huberman, M. A. (1994). Qualitative data analysis. Sage. ). We selected key sequential phases that best described the unfolding of the venture (e.g., pre-NR3D, founding).

Table 3
: NR3D chronology

In a second step, we analyzed the dynamics of the case according to grand conceptual rather than purely chronological themes. As we examined the case, it became clear that there were three general themes pervading the evolution of the case: the background conditions that existed prior to the launch of NR3D, as well as the play and work that characterized the venture’s evolution. The background elements triggering the venture were the founder’s engineering background, business acumen, embeddedness in the slot car community and the opportunities afforded by new digital platforms. These elements were dormant but were assembled together as an actor network in response to an opportunity created by a broken chassis. The “broken chassis” event triggered a process resulting in tension between two additional clusters of themes: (1) the work side, with (1a) new technical solutions, (1b) the need to strategize and (1c), the systematization of the business; (2) the play side, that persisted as (2a) racing, (2b) achieving superior racing results and (3c), leading to competitive supremacy, as NR3D dominated the competition.

In a third step, we zoomed out to a more abstract level of analysis ( Gioia et al., 2013Gioia, D. A., Corley, K. G., Hamilton, A. L. (2013). Seeking qualitative rigor in inductive research: Notes on the Gioia methodology. Organizational Research Methods, 16(1), 15- 31. https://doi.org/10.1177/1094428112452151
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) to conceptualize the two main processes previously identified in the explanation of the unfolding of the case: play and business, as represented in Figure 1 . Their spiraling represents a higher-order theorizing, in that it is the entanglement of the two processes that provides the ingredients for the opportunity rather than the two processes (work and play) per se.

Figure 1
A process model of the paradoxes of turning a hobby into a business

To guarantee that our themes and theorization adhered to the reality of the project, we continually cross-checked our theoretical interpretations with the founder so that he could attest as to the rigor and realism of our theorizing ( Pratt & Bonaccio, 2016Pratt, M. G., Bonaccio, S. (2016). Qualitative research in I-O psychology: Maps, myths, and moving forward. Industrial and Organizational Psychology, 9(4), 693- 715. https://doi.org/10.1017/iop.2016.92
https://doi.org/10.1017/iop.2016.92...
). In a phone interview held in January 2020, Vasco observed that his experience in reading the paper had been like “reading my biography”. To increase the accuracy of the interpretation, we double-checked the veracity of our analysis by checking interpretations with informants ( Jarzabkowski & Bednarek, 2018)Jarzabkowski, P., Bednarek, R. (2018). Toward a social practice theory of relational competing. Strategic Management Journal, 39(3), 794- 829. https://doi.org/10.1002/smj.2724
https://doi.org/10.1002/smj.2724...
as well as with a variety of external sources, including family, friends, and customers (see Table 4 ). We submitted our interpretations to our informants at various points in time, iteratively adjusting the model to the collection of more data.

Table 4
: Perceived, self-reported relative percentages of work and leisure 2 2 . Vasco explained that “this is difficult to quantify as the separation is often unclear” (email #44).

Findings

The preparatory phase

The NR3D project was initiated by chance, requiring preparation and incubation, processes facilitated by the interplay of four contextual conditions. These conditions were the founder’s (1) background, (2) business acumen and (3) network embeddedness, as well as (4) the emergence/availability of new digital technologies. The story as a whole is described by Richard (a longtime friend of the founder, interaction #20, by email):

Taking affordable 3D printing technology, combining it with engineering knowledge and an online world, you have a recipe for a business model that is able to cater to the needs of the slot car hobbyist on an almost individual level as opposed to a mass level.

Background

Vasco’s background is in mechanical engineering; this background was critical in assisting the design and understanding of slot car chassis. He was technically prepared for a serendipitous discovery ( Jing & Van de Ven, 2018Jing, R., & Van de Ven, A. H. (2018). Toward a chance management view of organizational change. Management and Organization Review, 14(1), 161- 178. https://doi:10.1017/mor.2017.32
https://doi:10.1017/mor.2017.32...
). Vasco’s son, Rafael, had parallel interests. Vasco understood that new technologies such as 3D printing and digital platforms afforded opportunities for a viable business case that would previously have been unavailable due to the small scale of supply and market demand, taking advantage of the transformative potential of emerging digital technologies ( Rayna et al., 2015)Rayna, T., Striukova, L., Darlington, J. (2015). Co-creation and user innovation: The role of online 3D printing platforms. Journal of Engineering and Technology Management, 37, 90- 102. https://doi.org/10.1016/j.jengtecman.2015.07.002
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. Timing was critically important. From Vasco’s perspective, the business could not have been launched four or five years earlier.

Business acumen

Vasco had long been a self-employed entrepreneur and had already started two businesses before NR3D. Unlike people that categorize hobbies as pastimes rather than potential businesses ( Frith, 2007Frith, K. (2007). Fickle Rooster Productions: Making a business from a hobby. Entrepreneurship and Innovation, 8(2), 149- 153. https://doi.org/10.5367/000000007780808011
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), he did not resist the commercialization phase of NR3D because business was central to his professional identity and experience. Dual competence in engineering and business was a source of advantage regarding the design of the chassis. Alongside his technical knowledge of the mechanics, knowledge of business helped to turn an idea into a product with a market. The transformation of the hobby of slot car racing into what became NR3D also involved two important contextual factors and their respective affordances: the potentialities to perform new functions or improve the performance of existing functions ( Autio et al., 2018Autio, E., Nambisan, S., Thomas, L. D., Wright, M. (2018). Digital affordances, spatial affordances, and the genesis of entrepreneurial ecosystems. Strategic Entrepreneurship Journal, 12(1), 72- 95. https://doi.org/10.1002/sej.1266
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).

Embeddedness in slot car racing networks. Research shows that social networks support serendipitous innovation ( von Hippel & von Krogh, 2016von Hippel, E., von Krogh, G. (2016). Identifying viable ‘need-solution pairs’: Problem solving without problem formulation. Organization Science, 27(1), 207- 221. https://doi.org/10.1287/orsc.2015.1023
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, p. 216), one reason is that they create conditions for serendipity to occur ( Arena et al., 2017)Arena, M., Cross, R., Sims, J., Uhl-Bien, M. (2017). How to catalyze innovation in your organization. MIT Sloan Management Review, 58(4), 39- 47. . Participation in the small but dedicated local slot car community was a critical activity in sustaining the business, necessary to test and receive feedback on innovations. The four clubs in the greater Lisbon area were described by Vasco as “NR3D’s lab”.

New digital technologies

Affordances were created by digital technologies and infrastructures ( Autio et al., 2018Autio, E., Nambisan, S., Thomas, L. D., Wright, M. (2018). Digital affordances, spatial affordances, and the genesis of entrepreneurial ecosystems. Strategic Entrepreneurship Journal, 12(1), 72- 95. https://doi.org/10.1002/sej.1266
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). Digitalization enabled the sort of dispersed, shared entrepreneurial exploitation of opportunities that would have been impossible in the absence of such technologies. In the case of NR3D, access to global markets via platforms and the low costs of 3D printing were critical. In summary, the opportunities were such that the hobby could become more than a pastime. The combination of these conditions led the hobby in an unplanned direction.

The push of play

In organizational settings, play refers to engaging with tasks and enjoying their diversion ( Mainemelis & Ronson, 2006Mainemelis, C., Ronson, S. (2006). Ideas are born in fields of play: Towards a theory of play and creativity in organizational settings. Research in Organizational Behavior, 27, 81- 131. https://doi.org/10.1016/S0191-3085(06)27003-5
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). As a hobby, slot car racing was an enduring enthusiasm:

We still enjoy assembling the cars to compete, we still attend the races, and the hobby component is still present. Normally, [in the competitions] we forget about all the rest and still have fun (email #16).

The sense of play was both the cause and consequence of embeddedness in slot car racing networks. Three categories can be considered to explain the play component: racing, superior results, and competitive supremacy, listed by order of appearance in the unfolding of the case. At its inception, the project that became NR3D was all about racing. Racing created an opportunity for bricolage. The process started in response to a need to replace the broken chassis of a sold-out model of a Ferrari 312 (see Picture, Moment 1 in Table 5 ). Vasco and Rafael’s engagement in the construction of the chassis resulted from Vasco’s long experience of the design of models with CAD. As Vasco explained, replacing the car with a new model involved significant work and testing, something that is feasible only before the beginning of the competitive season:

With the solution it was necessary only to transfer the mechanical components from one car to the other. Possibly that was the most important step. With this simple operation of transference (…) we observed a tremendous performance improvement … that was the magic (email #64).

What would have been impossible for many people became a challenge of engineering artistry. The ability to build the chassis from scratch resulted from professional knowledge of 3D printing. The knowledge translated to the construction of the chassis. As Vasco explained (email #43):

Having background at the business level is also important in that it helps in setting many parameters regarding commercialization, marketing, and financial management; it is also important to make a direct connection to engineering, particularly the product development (thinking, from the very beginning, about costs, how to ‘sell’ our solution, what type of products will have a higher demand, setting development priorities according to the expected demand, etc.).

Bricoleurs may not have the ideal resources to solve a problem but an important source of creativity derives from their intimate knowledge of materials ( Baker & Nelson, 2005Baker, T., Nelson, R. (2005). Creating something out of nothing: Resource construction through entrepreneurial bricolage. Administrative Science Quarterly, 50(3), 329- 366. https://doi.org/10.2189/asqu.2005.50.3.329
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). Knowledge of materials to replace a broken chassis for which a replacement was unavailable in the market kick-started user innovation ( Shah & Tripsas, 2016Shah, S., Tripsas, M. (2016). When do user innovators start firms? A theory of user entrepreneurship. In D. Harhoff, & K. Lakani (Eds.), Revolutionizing innovation: Users, communities and open innovation (pp. 285–307). MIT Press. ; von Hippel, 2007)von Hippel, E. (2007). Horizontal innovation networks—by and for users. Industrial and corporate change, 16(2), 293-315. https://doi.org/10.1093/icc/dtm005
https://doi.org/10.1093/icc/dtm005...
. Vasco created the product to solve his own immediate problem. NR3D produced superior results in racing as a result of serendipity (“an unexpected experience prompted by an individual’s valuable interaction with ideas, information, objects, or phenomena”; McCay-Peet et al., 2015, pMcCay-Peet, L., Toms, E. G., Kelloway, E. K. (2015). Examination of relationships among serendipity, the environment, and individual differences. Information Processing & Management, 51(4), 391- 412. https://doi.org/10.1016/j.ipm.2015.02.004
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, p. 392). Its inception was not a result of intention, planning or search but chance. The transformation of the hobby into a business was triggered by the happy accident of the chassis of a car (the Ferrari 312) breaking and the impossibility of finding a new chassis in the market. The alternative was to build one. In other words, “in the beginning we solved our own needs” (email #1). Vasco described the venture as a case of serendipity “borne out of necessity” (personal communication, 8 January 2017). The episode led not only to replacement of the broken chassis but also to the innovation of a superior technology that produced improved performance in terms of racing results.

Even as the venture evolved to become a start-up, part of the notion of play resulted from the intrinsically competitive focus of the hobby. As Céu, a slot car club member, pointed out, “people take competition very seriously”. As the project evolved, the nature of competition changed. At the beginning, it consisted of young Rafael’s participation in the races; later it changed to other people participating with NR3D-equipped cars, so that their vehicles gained competitive supremacy. Regardless of format, competing in races was fun, especially when winning.

The pull of work

The pull of work corresponds to the business dimension of NR3D. The process refers to the activities of business development and the exploitation of commercial opportunities. Three moments can be identified in work activities. First, serendipitous discovery of a new technological solution, followed by a process of strategizing around such discovery, which led to the systematization of the project as a business proper. As Vasco (interview #4) stated:

With regard to the hobby directly (developing the parts, assembling, testing, competing, evaluating …) using a quote from the Discovery Channel that says more or less the following … ‘find a job you really like to do and you’ll never have to work again’, I think it perfectly reflects the spirit, there being no tension. However, with regard to the commercial component, that’s a different thing as it has nothing to do with a hobby, just work, which is becoming ever more demanding and absorbing. There, yes, we need to have an approach that is totally professional, with the hobby left behind.

Once the chassis was made and proved technologically apt, a question formed in Vasco’s mind: what if more people in the slot car community wanted the same model? The discovery of the opportunity was serendipitous but the process of turning the discovery into a business experiment was deliberate. What followed corresponded to the process now typified as a lean start-up ( Blank, 2013Blank, S. (2013). Why the lean start-up changes everything. Harvard Business Review, 91(5), 63- 72. ). Instead of starting with a plan, lean entrepreneurs start with a hypothesis: “what if?” I n this case the model-turned-product was submitted to the market via Shapeways, a printing services, community and market space platform (www.shapeways.com). Platforms make it cheap to go global, as new digital technologies significantly reduce the need to own infrastructure and capital to launch a project ( Van Alstyne et al., 2016Van Alstyne, M. W., Parker, G. G., & Choudarys, S. P. (2016). Pipelines, platforms, and the role of the new rules of strategy. Harvard Business Review, 94(4), 54- 62. ). Two days after the digital store was created, a first order was posted. Not only was the first order an important moment per se but also, tellingly, the first client was from New Zealand, the antipodes of Portugal.

Realizing this observation was an epiphany ( Blank, 2013Blank, S. (2013). Why the lean start-up changes everything. Harvard Business Review, 91(5), 63- 72. ). It was the fact that someone from the antipodes bought the very first product of the new business project that created the sense of a revelation, “a sudden and transient manifestation of insight” ( van Iterson et al., 2017van Iterson, A., Clegg, S., Carlsen, A. (2017). Ideas are feelings first: Epiphanies in everyday workplace creativity. M@n@gement, 20(3), 221- 238. https://doi.org/10.3917/mana.203.0221
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, p. 221). It was a moment that was revelatory about the business opportunity and its potential to reach distant market niches. Subsequent exploration of the commercial relevance of the chassis was initially conducted inside the small network of slot car racing in Lisbon. As Vasco pointed out, “we received orders and advice from people with more knowledge and experience in the activity, who indicated models that were possibly more interesting” (Vasco, interview #1).

In a lean start-up, the process of strategizing is based on guesses and moves rather than carefully crafted plans ( Blank, 2013Blank, S. (2013). Why the lean start-up changes everything. Harvard Business Review, 91(5), 63- 72. ). In the case of NR3D, strategy consisted of testing ideas and collecting feedback from customers as rapidly as possible. Feedback came directly from members of the local slot car racing network, as well as from distant customers via Facebook. (We witnessed, for example, an interaction with a Japanese customer supported by Google Translate.) Feedback helped to improve product dimensions involving design, functionality and performance, as well as “to correct details and plan new developments” (email #14). Feedback collected during the races was important because of its technical specificity. The fact that, during the races, the chassis is seen in action offers immediate, direct information. Feedback obtained via Facebook was less specific but helped to improve the customer relationship process (e.g., by providing video tutorials) and generate innovative ideas for new models to launch. The two forms thus helped to improve the product side (races) and the customer side (Facebook). Both mattered.

After NR3D was launched, Vasco and Rafael decided not to participate directly in competitions as a team but to continue as a provider of chassis for other teams. They registered the company and the brand, and started to attend business events, such as fairs. Fairs are important because they increase visibility, permit direct contact with customers/pilots, as well as information collection and the expansion of opportunities through meeting new potential customers ( Garud, 2008Garud, R. (2008). Conferences as venues for the configuration of emerging organizational fields: The case of cochlear implants. Journal of Management Studies, 45(6), 1061- 1088. https://doi.org/10.1111/j.1467-6486.2008.00783.x
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). NR3D was present for the first time in a business event in December 2017. As Vasco observed, “customers get to know us in person” (email #15). The hobby was evolving to an order of magnitude that was something different: “I think we now see it more as a business even though the hobby component is still there, but in a different perspective” (email #9). In addition, new commercial initiatives were launched: “We started to support competitions at the Iberian level (Portugal and Spain) which allows us to develop and to test new products” (email #1). The product strategy also evolved: “we now include in the design parts that previously would have to be bought from other providers and that (…) are already integrated in our products.” T his improved functionality and reduced the final costs of assembly for clients. In summary, the push–pulls of hobby and work evolved dynamically over time. The poles remained the same but not in the way they manifested.

By the end of 2019, a number of concerns were already pure business, such as price, speed, quality and customer support (e.g., assemblage tutorials). In early 2020, as the business grew, given the price strategy of the Shapeways platform, it was used mainly to target non-European markets. For Europe, a new strategy was devised, consisting of the development of close ties with physical shops, not only to sell physically but also to leverage digital reach. Preferential markets were defined: Spain, France, Italy and Germany. In summary, the two forces of play and work were deeply intertwined and co-evolved in a natural fashion. What we observed was a case in which this tension was a source of synergy and fun rather than friction and constraint.

Discussion

Our case study reveals the emergence and the progressive imbrication of paradox, marked by passion and play, two elements that typically stand outside the domain of rationality and normativity characteristic of orthodox management and organization approaches ( Oldenburg & Brissett, 1982Oldenburg, R., Brissett, D. (1982). The third place. Qualitative Sociology, 5(4), 265- 284. https://doi.org/10.1007/BF00986754
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; Tasselli, 2019)Tasselli, S. (2019). Love and organization studies: Moving beyond the perspective of avoidance. Organization Studies, 40(7), 1073- 1088. https://doi.org/10.1177/0170840617747924
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during the transformation of a hobby into a paying business. While previous studies focused on the acknowledgement of the existence of paradoxical conditions, we shed light on the emergence of paradox and observed an evolving paradoxical tension between being in business and being at play. The between-pole tensions exist in a dynamic interplay that is cultivated rather than casual, as they contribute to enriching decision-making via supporting both poles through reflexive thinking ( Hodgkinson & Sadler-Smith, 2018)Hodgkinson, G. P., Sadler-Smith, E. (2018). The dynamics of intuition and analysis in managerial and organizational decision making. Academy of Management Perspectives, 32(4), 473- 492. https://doi.org/10.5465/amp.2016.0140
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. Previous research indicates that processes that seem unplanned and a matter of luck, such as serendipity, may also involve intention and deliberation, the discovery of accidental opportunities implying the presence of prior knowledge ( Austin et al., 2012)Austin, R. D., Devin, L., Sullivan, E. E. (2012). Accidental innovation: Supporting valuable unpredictability in the creative process. Organization Science, 23(5), 1505- 1522. https://doi.org/10.1287/orsc.1110.0681
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. The tension between these characteristics suggests a process marked by persistently co-evolving push–pulls that, as we explore next, qualify as paradox. In charting the ingredients for opportunity, three main contributions emerge: paradoxical tensions as anchored in practices, the fragility of balance between paradoxical poles and the role of events as the sources of oscillation. We start by discussing how emergent entrepreneurial foreknowledge is anchored in practice.

Contribution 1

What started as non-paradoxical (a hobby) became paradoxical as NR3D was formed and evolved, involving trade-off decisions with important consequences for the unfolding of the project ( Berti & Cunha, 2022Berti, M., Cunha, M. P. (2022). Paradox, dialectics or trade-offs? A double loop model of paradox. Journal of Management Studies, 60(4), 861-889. https://doi.org/10.1111/joms.12899
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). As predicted by paradox theory, management of the project equated with management of the tensions and conflicts the project posed. Although originally exposed to liminal tensions (e.g., Garcia-Lorenzo et al., 2018)Garcia-Lorenzo, L., Donnelly, P., Sell-Trujillo, L., Imas, J. M. (2018). Liminal entrepreneuring: The creative practices of nascent necessity entrepreneurs. Organization Studies, 39(2-3), 373-395. https://doi.org/10.1177/0170840617727778
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, the entrepreneurs were the active makers of such tensions, through practice ( Jarzabkowski et al., 2018)Jarzabkowski, P., Bednarek, R., Lê, J. K. (2018). Studying paradox as process and practice. In M. Farjoun, W.K. Smith, A. Langley, & H. Tsoukas (Eds.), Perspectives on process organization studies: Dualities, dialectics and paradoxes in organizational life (V ol. 8, pp. 175-194). Oxford University Press. rather than passive receivers. The two poles of work and play, although opposite, reinforce one another productively but they do not cease to change. The play side imbued the work project with passion and energy, constantly creating and re-creating the ‘organizational analogue’ (Scalfi Eghenter, 2018) to be considered for further developments. These two ingredients are important sources of entrepreneurial success ( Cardon et al., 2009)Cardon, M. S., Wincent, J., Singh, J., Drnovsek, M. (2009). The nature and experience of entrepreneurial passion. Academy of Management Review, 34(3), 511- 532. , elements that matter because NR3D is a part-time operation that takes place after hours. As Vasco pointed out, the venture is becoming more work than fun (see Table 4 ), with the balance shifting dynamically ( Smith & Lewis, 2011)Smith, W. K., Lewis, M. W. (2011). Toward a theory of paradox: A dynamic equilibrium model of organizing. Academy of Management Review, 36(2), 381- 403.1 1 . The creation of nShapes, a new brand to explore 3D-printed objects outside the domain of slot cars, is a byproduct of the experience gained with NR3D. The nShapes project was nurtured by the core competencies and knowledge gained at NR3D and was launched as a spinoff . To preserve balance requires mindfulness about the potentially dis-equilibrating effects of push–pulls: over-pushing or over-pulling the tension in the direction of one of the poles can produce damaging dynamics. As we discuss next, the balance between paradoxical poles is fragile.

Contribution 2

Our informants mentioned the need to preserve the generative dynamism of the relationship between the forces of play and work, as an emphasis on one side without the other being limiting and damaging. They were thus aware of the presence of push–pulls between poles that could threaten to disrupt the balance but that were lived, until this phase, as normal and spontaneously managed. These push–pulls can lead the project in two unwanted directions, in which one pole is suppressed via either/or types of approach ( Smith & Lewis, 2011Smith, W. K., Lewis, M. W. (2011). Toward a theory of paradox: A dynamic equilibrium model of organizing. Academy of Management Review, 36(2), 381- 403. ): work without play or play without work. Transforming NR3D into a pure business operation would be negative, as it would mean the absence of fun. The awareness that the project is no longer simply a hobby was countered with the idea that the sentiment of fun that originated it should be sustained. Doing so was relevant not only to maintain the passion, but also to renew the psychological energy devoted to the project: most of the activities of NR3D took place in moments of leisure, including nights and weekends. The fun component is also important to develop and maintain positive relationships within the network community of racers and thus get important business, commercial and technical knowledge that feeds the business component, a process we observed in the races. In March 2017, NR3D already involved daily work not only on the product but also on the customer side, five or six hours per day. Preserving the sense of play was critical to keep the momentum, as play triggers energy and creativity ( Mainemelis & Ronson, 2006)Mainemelis, C., Ronson, S. (2006). Ideas are born in fields of play: Towards a theory of play and creativity in organizational settings. Research in Organizational Behavior, 27, 81- 131. https://doi.org/10.1016/S0191-3085(06)27003-5
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.

Play without work could be equally problematic when the venture started to incorporate a growing business edge. Passion is important, but as Uhl-Bien and Arena (2018Uhl-Bien, M., Arena, M. (2018). Leadership for organizational adaptability: A theoretical synthesis and integrative framework. The Leadership Quarterly, 29(1), 89- 104. https://doi.org/10.1016/j.leaqua.2017.12.009
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, p. 3) have pointed out, “passion alone can create chaos”. NR3D benefitted from the business acumen of Vasco. His business experience helped to smooth the hobby–business transition. This expands to business development the relevance of the ‘attributional processes’, meant as constant negotiation “between an organization and its environment through ‘entre-relating activities’” found by Koch et al. (2018)Koch, J., Wenzel, M., Senf, N. N., Maibier, C. (2018). Organizational creativity as an attributional process: The case of haute cuisine. Organization Studies, 39(2-3), 251-270. https://doi.org/10.1177/0170840617727779
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in haute cuisine. In fact, Vasco and his partner Olga had started a business in advertising production management and lessons learned there have been transferred to the new business. Nonetheless, growth was framed as a double-edged sword: positive but also problematic, given its implications for the hobby side. In this, as well as in other ventures, the assumption of growth as necessary may involve choices that will risk unbalancing “both/and” choices ( Smith & Lewis, 2011Smith, W. K., Lewis, M. W. (2011). Toward a theory of paradox: A dynamic equilibrium model of organizing. Academy of Management Review, 36(2), 381- 403. ). Balance is weaved and reweaved in function of events that suggest the need for oscillatory moves. Thus, paradox is induced by immersion in a context and shaped by events rather than an intellectual, abstract operation. People thus approach paradox and navigate it as they experience events that recommend oscillatory moves. Paradox for them is embedded in these events rather than perceived as existing outside the flow of practice.

Contribution 3

We have exposed the sequence of oscillatory moves around the forces of passion to discipline and back again, in a sequence that is both repetitive and dynamic. Importantly, we found that oscillations were triggered by specific events emanating from process continuity that give emphasis to poles: the damaged chassis, the first order from the antipodes, good racing results, sustained demand from international markets. Oscillations, in other words, are a product of circumstance and interpretation, performed in response to events ( Hussenot & Missonier, 2016Hussenot, A., Missonier, S. (2016). Encompassing stability and novelty in organization studies: An events-based approach. Organization Studies, 37(4), 523- 546. https://doi.org/10.1177/0170840615604497
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), rather than planned cognitive oscillations between mentally grasped poles.

Events provide interpre tive contexts ( Aoki, 2020Aoki, K. (2020). The roles of material artifacts in managing the learning-performance paradox: The Kaizen case. Academy of Management Journal, 63(4), 1266-1299. https://doi.org/10.5465/amj.2017.0967
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), playing an important role in making tensions between poles salient, as something to be faced . Event-based discoveries shaped the dynamics of the process, defining the personal relationship with the focal activity, synthesizing passion and work, introducing the need to formalize what was previously informal. In the process, however, the founders navigated the tensions in a way that took advantage of the energy originating from both poles. The goal was not to neutralize either of the poles but to keep the tension healthy. The passion and the sense of play served to fuel the hours dedicated to the activity, whereas the business results (profit, impact, and brand awareness) served to justify the investment, as the activity changed from a pure hobby to a hobby-become-business. The relationship between the poles in tension was thus perceived as mutually beneficial, and there was no point in unbalancing or devitalizing the process ( Schad et al., 2016Schad, J., Lewis, M. W., Raisch, S., Smith, W. K. (2016). Paradox research in management science: Looking back to move forward. Academy of Management Annals, 10(1), 5- 64. https://doi.org/10.5465/19416520.2016.1162422
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). Managing the push–pulls was thus critical to maintaining the hobby while running the business.

The process of keeping poles in dynamic equilibrium involved falling to one of the extremes, a challenge that was ever present. The viability of the hobby-enterprise equation lay in understanding the generative relationships between poles, a permanent dialectic ( Clegg et al., 2002Clegg, S. R., Cunha, J. V., Cunha, M. P. (2002). Management paradoxes: A relational view. Human Relations, 55(5), 483- 503. https://doi.org/10.1177/0018726702555001
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). The paradox literature has emphasized tension as a source of strain and psychological discomfort that gives rise to defensive responses ( Vince & Broussine, 1996Vince, R., Broussine, M. (1996). Paradox, defense and attachment: Accessing and working with emotions and relations underlying organizational change. Organization Studies, 17(1), 1-21. https://doi.org/10.1177/017084069601700101
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), which in this case, is an inadequate description. The tension was perceived as part of the fun, an important finding of our study.

Our work offers a grounded analysis of the possibility of navigating paradoxes to preserve equilibrium. Such navigation expresses an entrepreneurial dynamic process which, over time, involves varying challenges and different points of balance. The technology allows the reconversion of classic cars that could no longer compete because of technical weaknesses. What makes sense as a hobby (having fun and winning) is unwise from a business perspective, which is why the founders stepped back from competing and started sponsoring competitions. Instead of winning, now they have fun helping others to win with their products. The level playing field of competition is now more balanced in the clubs, thanks to NR3D chassis: what now makes the difference is the pilot rather than the car.

Implications for Practice

The study has a number of implications for practice. Established organizations may, in a reverse paradoxical operation, reach out to hobby communities in adjacent fields to make sense of potential developments and latent threats occurring there, at peripheries of attention ( Day & Schoemaker, 2004Day, G. S., Schoemaker, P. (2004). Peripheral vision: Sensing and acting on weak signals. Long Range Planning, 37(2), 117- 121. https://doi.org/10.1016/j.lrp.2004.01.003
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), in order to infuse work with a sense of play. These communities may open windows onto possible emerging trends. Niche players may capture parts of markets without the awareness of major players. The implications are especially clear for digital entrepreneurs: they can explore global niches in a flexible way without major capital investments.

Organizations can also gamify their activities by attracting their members towards those associations where the boundaries between fun and business sometimes blur ( Cartel et al., 2019Cartel, M., Boxenbaum, E., Aggeri, F. (2019). Just for fun! How experimental spaces stimulate innovation in institutionalized fields. Organization Studies, 40(1), 65- 92. https://doi.org/10.1177/0170840617736937
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). The example of Lego and its user-led innovation is illustrative ( Eisenberg, 2011Eisenberg, I. (2011). Lead-user research for breakthrough innovation. Research-Technology Management, 54(1), 50- 58. https://doi.org/10.1080/08956308.2011.11657673
https://doi.org/10.1080/08956308.2011.11...
; Hienerth et al., 2014Hienerth, C., Lettl, C., Keinz, P. (2014). Synergies among producer firms, lead users, and user communities: The case of the LEGO producer–user ecosystem. Journal of Product Innovation Management, 31(4), 848- 866. https://doi.org/10.1111/jpim.12127
https://doi.org/10.1111/jpim.12127...
). The capacity to sustain such equilibrium over time, however, needs to be further investigated, as maintenance of dynamic equilibrium is challenged by growth ( Greiner, 1972Greiner, L. E. (1972). Evolution and revolution as organizations grow. Harvard Business Review, 50(3), 83- 92. ). The capacity to sustain a dimension of play at work can make a difference in terms of nurturing the creative side of enterprise.

Limitations and Opportunities for Further Research

The study contains several limitations. We investigated a single case – more importantly, the case of a micro-venture involving only two people. The fact that these two people are father and son is not irrelevant. The fact that they are exploring new layers of complexity in terms of product (see Table 5: Picture, in Moment 3, representing the latest products, and contrast it with the one of Moment 2, completed in March 2018, and with the simpler model in Moment 1) contributes to Rafael’s education as a fresh engineering student. The mission and the psychological safety inherent in the case may be difficult to fully replicate in other contexts, which imposes an important boundary condition to our case.

It is also possible to claim that, given its dimension, the case is difficult to generalize. While the observation is pertinent, it must be noted that small and medium companies constitute the backbone of the economy and offer important opportunities for theorizing (e.g. Dewald et al, 2007): within the EU-27, for example, they represent 99.8 percent of the total number of enterprises, accounting for about 60 percent of the GDP, with their contribution to value added and share of employment being 58 percent and 67 percent, respectively ( Gagliardi et al., 2013Gagliardi, D., Muller, P., Glossop, E., Caliandro, C., Fritsch, M., Brtkova, G., Bohn, N. U., Klitou, D., Avigdor, G., Marzocchi, C., Ramlogan, R. (2013). A recovery on the horizon? Annual report on European SMEs 2012/2013. European Commission Publication Office. ). Second, the history of entrepreneurship is full of cases in which an endeavor started in a garage evolved into large-scale firms. Third, inductive work of this sort is not meant to bear statistical power or to be generalized; it rather aims to extract conceptually generalizable lessons that can be used to build theory that can be tested later. The case resonates with a digital version of frugal innovation, an interesting possibility for future exploration.

The study opens many promising lines of research into the paradoxes of entrepreneurship and its roots, specifically for the case of non-traditional forms of entrepreneurship ( Wiklund et al., 2019Wiklund, J., Wright, M., Zahra, S. A. (2019). Conquering relevance: Entrepreneurship research’s grand challenge. Entrepreneurship Theory & Practice, 43(3), 419- 436. https://doi.org/10.1177/1042258718807478
https://doi.org/10.1177/1042258718807478...
). It suggests that a fruitful tension between the forces of work and play is important. It should be noted, however, that the case refers to the start-up phase: we have captured an embryonic process. The effects of the passage of time are crucial because time may extinguish “the fire of passion” ( Cardon et al., 2009Cardon, M. S., Wincent, J., Singh, J., Drnovsek, M. (2009). The nature and experience of entrepreneurial passion. Academy of Management Review, 34(3), 511- 532. , p. 526) with the challenges involved in managing a company as it grows and changes over time, as the former hobby becomes a hobby-job. As shown by Volpone et al. (2013)Volpone, S. D., Perry, S. J., Rubino, C. 2013. An exploratory study of factors that relate to burnout in hobby‐jobs. Applied Psychology, 62(4), 655- 677. https://doi.org/10.1111/j.1464-0597.2012.00502.x
https://doi.org/10.1111/j.1464-0597.2012...
, as they become jobs, hobbies may lose their restorative power, an important possibility to scrutinize with the continuation of this study. As such, it may be necessary to follow the evolution of this type of project over longer periods. It is possible to hypothesize that some ventures might vanish because of the lack of time or interest of the founders. An overemphasis on work may neutralize the fun. In early 2020, the logic was changing with the creation of nShapes, but the creative idea of one dimension of work being a game was still defended as important to sustain motivation, as Roy (1959) explained.

Conclusion

Our analysis of the ingredients that provided the opportunity for a hobby to become a business reveal the emergence of a paradox between play and managing a business, confronting the founders with a sequence of shifting tensions. Ongoing, dynamic oppositions between poles needed to be articulated in order to maintain playfulness while increasing business seriousness in a shapeshifting process of serious play. In other cases, the emphasis on the business may fundamentally change the venture as it becomes professionalized. What was once a hobby may become purely a business operation. The hobby can get lost in the process and become a memory or even a source of nostalgia. Exploring how the paradox of entrepreneurial foreknowledge emerges helps to understand how businesses are born and how they evolve, thus adding an empirical dimension to the conversation initiated by Ramoglou (2021)Ramoglou, S. (2021). Knowable opportunities in an unknowable future? On the epistemological paradoxes of entrepreneurship theory. Journal of Business Venturing, 36(2), 106090. https://doi.org/10.1016/j.jbusvent.2020.106090
https://doi.org/10.1016/j.jbusvent.2020....
.

Acknowledgements

We gratefully acknowledge the collaboration of our friends and informants Vasco and Rafael Cunha for their time and patience especially to the series of emails that at times reached their mailbox at excessive rhythm. The article benefitted from the comments of our editor and anonymous reviewers. We benefitted from the feedback received at Nova SBE and IESE research seminars and at the SMS Hyderabad Special conference. An earlier version was awarded with the “That’s promising” Proposal Prize, SMS 2018 Special conference, India, Hyderabad.

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Notes

  • 1
    . The creation of nShapes, a new brand to explore 3D-printed objects outside the domain of slot cars, is a byproduct of the experience gained with NR3D. The nShapes project was nurtured by the core competencies and knowledge gained at NR3D and was launched as a spinoff
  • 2
    . Vasco explained that “this is difficult to quantify as the separation is often unclear” (email #44).
  • Inclusive language
    The authors use inclusive language that acknowledges diversity, conveys respect to all people, is sensitive to differences, and promotes equal opportunities.
  • Plagiarism check
    O&S submit all documents approved for publication to the plagiarism check, using specific tools.
  • Data availability
    O&S encourages data sharing. However, in compliance with ethical principles, it does not demand the disclosure of any means of identifying research participants, fully preserving their privacy. The practice of open data seeks to ensure the transparency of the research results, without requiring the identity of research participants.
  • Funding: Miguel Cunha thanks National Funds through FCT – Fundação para a Ciência e Tecnologia under the project Ref. UID/ECO/00124/2013 and by POR Lisboa under the project LISBOA-01-0145-FEDER-007722. Arménio Rego acknowledges support from UIDB/00731/2020; UIDB/00315/2020
Associate Editor: Marcelo de Souza Bispo

Data availability

Data availability

O&S encourages data sharing. However, in compliance with ethical principles, it does not demand the disclosure of any means of identifying research participants, fully preserving their privacy. The practice of open data seeks to ensure the transparency of the research results, without requiring the identity of research participants.

Publication Dates

  • Publication in this collection
    20 May 2024
  • Date of issue
    Jan-Mar 2024

History

  • Received
    10 Sept 2022
  • Accepted
    22 Mar 2023
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