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Creative Electronics: A methodological strategy for Teaching and Learning concepts of electricity and/or electronics in the Hybrid Teaching Mode: Introduction

This paper presents a methodological proposal for teaching and learning content and concepts in electricity and/or electronics integrating art, science, and culture, in a dynamic that involves the construction of 2D interactive panels anchored in the concept of interactive art in which different representations of the object occur from human interaction with the observed. Narratives are integrated into the electronic panels with the assembly and schemes prototyped in online simulators like Tinkercad, with or without programming with the Arduino. The dashboard is built to create an interface between the learner’s imagination and the simulator’s virtuality in basic electronics. Thus, we discard the purpose of learning for electronics, but learning electronics to make something that is motivating and instigating. This motivation moves the student to learning to learn and learning to do by becoming involved in electronics that makes the most sense in their lives. The learning strategies in basic electricity to build the knowledge for physical computing characterizes what we call Creative Electronics. The playful and hybrid nature of this proposed work allowed teachers to develop projects and activities that were applied in their remote classes and, according to testimonials, gained greater motivation from students. For the years 2021 and 2022 we intend to offer an Advanced Physical Computing course with a 20-hour minimum duration, focused on multiplication teachers, to give a more detailed treatment of electronics content, such as the operation of transistors and their use for the proper functioning of motors, the limits of operation of the Tinkercad simulator to study the properties of diodes, the use of integrated circuits as logic gates, among other topics brought by the teacher trainees, according to the needs of their projects and lesson plans. We expect to present these more advanced proposals in the next version of this work.

Keywords
Hybrid environments; art-science and culture in basic electronics learning; e-learning using Tinkercad; physical computing online


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