ABSTRACT
Introduction:
Digital technological resources, such as games, can be used efficiently and collaboratively in the teaching-learning process, mainly due to the ease with which they can be inserted into the academic context, since a significant number of students have access to the Internet and use these mechanisms in their daily lives. These resources can be used to improve knowledge about a specific area, such as Otorhinolaryngology, which involves essential clinical knowledge and skills in the training of general practitioners and is one of the most common problems in primary care.
Objective:
The aim of this research is to develop a teaching tool that can help graduate physicians acquire specific knowledge relevant to clinical practice.
Research Methodology:
The method is a descriptive, experimental study of an application called “ORLearning”, based on competencies previously defined in a Delphis consensus, to be used with medical students in the field of otorhinolaryngology.
Main Results:
The result was the construction of a prototype with its own interfaces, aimed at medical students.
Conclusion:
We highlight the importance of using these technological tools in the teaching-learning process of the specialty, both for undergraduates and recent medical graduates, making this process playful and innovative.
Keywords:
Active learning; Experimental games; Otorhinolaryngology; Medical Education