ABSTRACT
Motion capture is a common problem in sports. It is mainly used to measure and capture running distance in football matches. Use of cloud computing motion capture algorithm in football running distance test, for lack of cloud computing algorithm using motion capture in the application. Data are obtained by experiment to verify the effectiveness and feasibility of the improved cloud computing motion capture algorithm in running distance in football. The final conclusion is that, compared with the original cloud computing motion capture algorithm, the optimized cloud computing motion capture algorithm can significantly reduce the number of cycles in the test of football running distance.
Cloud Computing; Motion; Algorithms; Soccer; Running