Acar et al.2929. Acar G, Altun GP, Yurdalan S, Polat MG. Efficacy of neurodevelopmental treatment combined with the Nintendo(®) Wii in patients with cerebral palsy. J Phys Ther Sci. 2016;28:774-80. https://doi.org/10.1589/jpts.28.774 https://doi.org/10.1589/jpts.28.774...
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Twice a week for six weeks |
45’ (GNW 15’ + routine 30’ ND); and routine GND |
Gerber et al.3434. Gerber CN, Kunz B, van Hedel HJ. Preparing a neuropediatric upper limb exergame rehabilitation system for home-use: a feasibility study. J Neuroeng Rehabil. 2016;13:33. https://doi.org/10.1186/s12984-016-0141-x https://doi.org/10.1186/s12984-016-0141-...
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Two weeks (185 min ± 45 min); Three weeks with varying frequencies |
1st meeting with standardized instruction for parents and patient (45’) + home training: 1st week. 5 days/week. for 30’ + 2nd week. with free time. |
Kirshner et al.3737. Kirshner S, Weiss PL, Tirosh E. Differences in autonomic functions as related to induced stress between children with and without cerebral palsy while performing a virtual meal-making task. Res Dev Disabil. 2016;49-50:247-57. https://doi.org/10.1016/j.ridd.2015.11.025 https://doi.org/10.1016/j.ridd.2015.11.0...
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Single session |
90’ |
van Hedel et al.3535. van Hedel HJ, Häfliger N, Gerber CN. Quantifying selective elbow movements during an exergame in children with neurological disorders: a pilot study. J Neuroeng Rehabil. 2016;13:93. https://doi.org/10.1186/s12984-016-0200-3 https://doi.org/10.1186/s12984-016-0200-...
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Single session |
3 steps of 90’’: wide path, narrow 50%, narrow 80% + 30” gap between each step = total 330” |
Eckert et al.3333. Eckert M, Gómez-Martinho I, Meneses J, Martínez JF. New approaches to exciting exergame-experiences for people with motor function impairments. Sensors (Basel). 2017;17:354. https://doi.org/10.3390/s17020354 https://doi.org/10.3390/s17020354...
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Single session OT run the four tested games |
Not informed |
Hung et al.1717. Hung JW, Chang YJ, Chou CX, Wu WC, Howell S, Lu WP. Developing a suite of motion-controlled games for upper extremity training in children with cerebral palsy: a proof-of-concept study. Games Health J. 2018;7:327-34. https://doi.org/10.1089/g4h.2017.0141 https://doi.org/10.1089/g4h.2017.0141...
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Twice a week for 12 weeks |
60’: VR (30’) + conventional 30” OT |
Beretta et al.3131. Beretta E, Cesareo A, Biffi E, Schafer C, Galbiati S, Strazzer S. Rehabilitation of upper limb in children with acquired brain injury: a preliminary comparative study. J Healthc Eng. 2018;2018:4208492. https://doi.org/10.1155/2018/4208492 https://doi.org/10.1155/2018/4208492...
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Ft: five times a week for four weeks CIMT: four times a week for four weeks VR: five times a week for four weeks |
Ft: 45’ CIMT: at least 3 h/day VR: 45’ |
Biffi et al.3232. Biffi E, Maghini C, Cairo B, Beretta E, Peri E, Altomonte D, et al. Movement velocity and fluidity improve after Armeo® spring rehabilitation in children affected by acquired and congenital brain diseases: an observational study. Biomed Res Int. 2018;2018:1537170. https://doi.org/10.1155/2018/1537170 https://doi.org/10.1155/2018/1537170...
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Ft: 20 sessions for four weeks VR: 20 sessions for four weeks |
Ft: 45’ VR: 45’ |
Martins et al.3939. Martins FP, Massetti T, Crocetta TB, Lopes PB, Silva AA, Figueiredo EF, et al. Analysis of motor performance in individuals with cerebral palsy using a non-immersive virtual reality task – a pilot study. Neuropsychiatr Dis Treat. 2019;15:417-28. https://doi.org/10.2147/NDT.S184510 https://doi.org/10.2147/NDT.S184510...
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Single session |
8’ |
Şahin et al.2828. Şahin S, Köse B, Aran OT, Ağce ZB, Kayıhan H. The effects of virtual reality on motor functions and daily life activities in unilateral spastic cerebral palsy: a single-blind randomized controlled trial. Games Health J. 2020;9:45-52. https://doi.org/10.1089/g4h.2019.0020 https://doi.org/10.1089/g4h.2019.0020...
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Twice a week for eight weeks |
45’ |
Bortone et al.3030. Bortone I, Barsotti M, Leonardis D, Crecchi A, Tozzini A, Bonfiglio L, et al. Immersive virtual environments and wearable haptic devices in rehabilitation of children with neuromotor impairments: a single-blind randomized controlled crossover pilot study. J Neuroeng Rehabil. 2020;17:144. https://doi.org/10.1186/s12984-020-00771-6 https://doi.org/10.1186/s12984-020-00771...
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VR: twice a week for four weeks + rest break of four weeks + traditional therapy twice a week for four weeks |
15’ |
Daoud et al.3636. Daoud MI, Alhusseini A, Ali MZ, Alazrai R. A game-based rehabilitation system for upper-limb cerebral palsy: a feasibility study. Sensors (Basel). 2020;20:2416. https://doi.org/10.3390/s20082416 https://doi.org/10.3390/s20082416...
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180 sessions each group: CP: 12 OT 16 periods (10–15 sessions). TD: three periods (60 sessions) |
A game session followed by a 2’ relaxation period |
Leal et. al.4040. Leal AF, Silva TD, Lopes PB, Bahadori S, Araújo LV, Costa MV, et al. The use of a task through virtual reality in cerebral palsy using two different interaction devices (concrete and abstract) – a cross-sectional randomized study. J Neuroeng Rehabil. 2020;17:59. https://doi.org/10.1186/s12984-020-00689-z https://doi.org/10.1186/s12984-020-00689...
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Single session |
30’ between acquisition phase, rest, retention phase; transfer phase. |
MacIntosh et al.3838. MacIntosh A, Desailly E, Vignais N, Vigneron V, Biddiss E. A biofeedback-enhanced therapeutic exercise video game intervention for young people with cerebral palsy: a randomized single-case experimental design feasibility study. PLoS One. 2020;15:e0234767. https://doi.org/10.1371/journal.pone.0234767 https://doi.org/10.1371/journal.pone.023...
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Five times a week for four weeks |
1st of 60’; + 3 OT 6 visits (20’–30’) |