(A) GAME RULES VALIDATION |
|
|
|
1. Age and number of participants are consistent |
9 |
11 |
0.77 |
2. The number of cards is adequate |
8 |
10 |
0.69 |
3. Introduction is clear and easy to understand |
12 |
9 |
0.81 |
4. The game's objective is clear and consistent |
11 |
8 |
0.73 |
5. Card categories are clear and objective |
12 |
9 |
0.81 |
6. Card categories are consistent and appropriate |
12 |
12 |
0.92 |
7. Preparation is clear and objective |
12 |
13 |
0.96 |
8. Preparation is easy to understand and consistent |
11 |
12 |
0.88 |
9. The game rules have important steps |
11 |
10 |
0.81 |
10. The game rules show clarity and objectivity |
11 |
10 |
0.81 |
11. The rules are easy to understand and consistent |
11 |
11 |
0.85 |
12. Extra cards are exposed clearly and objectively |
11 |
12 |
0.88 |
13. There is an attraction in the existence of these cards |
13 |
13 |
1.00 |
14. The form of closure is clear and consistent |
12 |
12 |
0.92 |
15. The rules are in accordance with the game's purpose |
12 |
13 |
0.96 |
(B) GAME DESIGN VALIDATION |
|
|
|
1. Title and content size in the topics is adequate |
11 |
9 |
0.77 |
2. Design is attractive (interface like cards or boards) |
10 |
9 |
0.69 |
3. Images are capable of drawing the attention of children |
13 |
12 |
0.96 |
4. Images are clear enough |
13 |
13 |
1.00 |
(C) GAME CARDS VALIDATION |
|
|
|
QUESTIONS AND ALERTS |
|
|
|
1. Card look is appropriate |
13 |
11 |
0.92 |
2. Card content is clear and objective |
11 |
10 |
0.81 |
3. Questions are easy to understand |
09 |
10 |
0.73 |
4. Language is compatible with the level of knowledge |
10 |
8 |
0.69 |
5. Language is adequate and accessible |
10 |
10 |
0.77 |
6. Language verses with interaction/involvement |
11 |
10 |
0.81 |
CHALLENGES |
|
|
|
1. Card look is appropriate |
13 |
11 |
0.92 |
2. Card content is clear and objective |
13 |
12 |
0.88 |
3. Questions are easy to understand |
11 |
11 |
0.85 |
4. Language is compatible with the level of knowledge |
12 |
10 |
0.85 |
5. Language is adequate and accessible |
12 |
10 |
0.85 |
6. Language verses with interaction/involvement |
11 |
11 |
0.85 |
(D) GAME RELEVANCE AND SATISFACTION |
|
|
|
OBJECTIVES |
|
|
|
1. Content is relevant to the teaching of first aid |
12 |
13 |
0.96 |
2. The information presented in the game is consistent |
12 |
11 |
0.88 |
3. Enables clarification of doubts |
12 |
13 |
0.96 |
4. Favors reflection on the theme |
12 |
13 |
0.96 |
5. Influences adoption of new behaviors |
12 |
12 |
0.92 |
STRUCTURE AND PRESENTATION |
|
|
|
6. The game is stimulating for children |
12 |
10 |
0.85 |
7. The game offers situations or variations of activities, making it dynamic or attractive |
12 |
13 |
0.96 |
8. The game features key aspects that are reinforced with children |
12 |
13 |
0.96 |
9. Questions relate to the topic of learning |
12 |
13 |
0.96 |
10. Content is adequate for schoolchildren |
11 |
11 |
0.85 |
11. Contents are presented clearly and objectively |
10 |
12 |
0.85 |
12. Contents are arranged completely and comprehensively |
12 |
12 |
0.92 |
13. Contents accurately reach the approach to the themes |
12 |
12 |
0.92 |
14. Variation in the presentation of content helps to maintain attention |
12 |
12 |
0.92 |
15. Features different levels of challenges |
12 |
12 |
0.92 |
16. Challenges and alerts contribute to the game dynamism |
11 |
12 |
0.88 |
SOCIAL INTERACTION |
|
|
|
17. The game promotes interaction between people |
12 |
12 |
0.92 |
18. The game promotes moments of cooperation between participants |
11 |
13 |
0.92 |
RELEVANCE |
|
|
|
19. After the game the topics covered are easy to remember |
12 |
12 |
0.92 |
20. After the game children are able to apply what they have learned |
12 |
11 |
0.88 |
21. The game contributes to children's understanding of the theme |
12 |
13 |
0.96 |
22. The game is efficient for learning, compared to other teaching activities |
12 |
13 |
0.96 |
23. The experience with the game contribute to children's learning |
12 |
13 |
0.96 |
24. Stimulates interest in the theme |
12 |
13 |
0.96 |
S-CVI/Ave |
0.88 |